Yeah, one of the things I've been enjoying the most about the game so far are all the little side stories and sub plots going on. I've done a few of them and found them pretty entertaining. What is most impressive is that you can go into a place like this one school (I won't spoil it) and just by seeing whats inside and reading through logs you get half the story of what happened, but enough of a clear idea to imagine the rest of what happened. I enjoy that quite a bit where the story gives you just enough information and lets your imagination do the rest. As for the settlements, I have multiple ones up and running now and I still have no idea what they are for other than to be a time sink. Edit: Speaking of settlements, I just found out something the hard way. When I was setting mine up, I thought I would be clever and build walls around them so they would be well defended and attackers would have to go through a choke point where they would be met by turrets Turns out this was a absolute gigantic waste of time and resources because when the settlement gets attacked, the enemies spawn pretty much in the center of the settlement which I find stupid as hell. Or even more hilariously stupid is if there are enemies outside the wall, the settlers and enemies will just try to run though it and try to kill each other though the wall like fucking morons. And even with several heavy machine gun turrets, you can expect to lose most if not all of your settlers if you fail to come to the rescue. And thanks to what only can be a bug, I'm not getting messages popping up when they are getting attacked, only getting pop ups for failing to defend. Needless to say, I'm kinda pissed and am pretty much done with that part of the game. They can all burn.