What do you hate most in a game?

I don't like games without automatic saving.It's really handy for the games to save it for you.So you don't forget.
 
used44 said:
ScitizenKane, referring to a particular game?

Naw just a broad generalization in a large amount of rpg's. Most of the "sidequests are fun but unless you miraculously stumbled across one of the more useful item quests....you have to use a guide.
 
Arkele said:
I don't like games without automatic saving.It's really handy for the games to save it for you.So you don't forget.

i hate auto save it takes up too much of my time example:10 seconds is alot to a gamer
 
It sucks when you can't skip a story.

Like in FFX when I would die and have to fight a boss again, I'd have to watch the damn cutscene over and over.
 
I died once in FFX, the Yunaseleca battle when she kills everyone in your party in one move.
I hate it when a game has no plot.
 
Yeah I died fighting that Seymour guy on the snowy mountain. I didn't have anything to protect myself against zombie until I realized a guy sold it on the mountain trail.

I had to watch that damn boss cutscene again and again.
 
slow loading, lag, game intros- pretty much anything that waste your time from playing. i mean, your waste enough time on games itself, its even worst when waiting to play it. :p
 
On the topic of rewatching cutscenes, in Rogue Galaxy you could actually pause the cutscenes!! Well, most of them - not the rare but cool anime cutscenes. Still, this was a much appreciated feature! Nothing worse than needing to get up but being forced to keep your eyes glued to the screen.
 
Glitch

Me i hate when games glitch and you have to start again when cleary you didnt save because you were caught up in the damn game but still it should not glitch if people tested the games right.
 
used44 said:
On the topic of rewatching cutscenes, in Rogue Galaxy you could actually pause the cutscenes!! Well, most of them - not the rare but cool anime cutscenes. Still, this was a much appreciated feature! Nothing worse than needing to get up but being forced to keep your eyes glued to the screen.
That's awesome, i wish more games had that option. I hate having to rewatch cut scenes as well, it's a bloody waste of time.
 
Caves, I had freaking Caves in RPGS, I hate them, every body use's them and they try to hide that fact by trying to tie it into the storyline or a sidequest.

"You must travel into this cave for an hour searching for the magical scroll"

"**** you!"
 
erm..

the worst thing in my gaming history is a regular event is!

ANTI-CLIMAX!

basically remembering halo 2 and how i enjoyed playing through it for it too suddenly end when i was least expecting it, and thinking, "wait, is this the, wait no no NOO!"

also not as annoying but it does have an effect on how much i will get into a game is the atmosphere,characters,design,dialogue and the little things that ad that little extra to a game, i can't imagine being able to enjoy the original monkey island 2 on my Amiga without a good dialogue and soundtrack for the rest was just reading text..

ahhh memories. :roll:
 
I'd agree with MugenKraig, game endings that are anti-climatic really hurt our feelings.

Unexpected and unexplained short endings would be more precise, though. It makes sense in a game like Halo, because you know there will be a sequel, but FF7? There are lots of other games to mention, but just remember how long the SNES Final Fantasy endings were compared to the Playstation's.
 
i hate dark places...i almost crapped myself playing Bioshock (mainly because of my 1080p, 7.2 surround, and DARK room..) BUT, my most hated things in games is the little things..when you walk past a key..go on for awhile, then spend two days looking for it, then say: ''hey..whats that shiny thing bac..wait..OH, WTMF, OH YOU PIECE OF ****, ****ING **** LICKER!!!!!!!!!! IM GONNA CHOP YOUR ****ING ******** OFF, YOU ****** **** ****ER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!....*relatively long silence*....****.''
i did that about 20 times finishing oblivion.
 
I hate when the bosses are fucking hard then right after you beat him there is a cutscene when you lose to him! ok no, if your gonna do that make so that we are supoosed to lose like the first boss in FF2
 
Well, a few things:

Unnecessary loading times. Now, I can live with loading if it only happens when necessary. I mostly don't mind with it taking some time for each area in FF XII to load, because I'll usually spend some time in said area anyway. And once it's loaded, it's pretty damn big most of the time. But when opening a menu or submenu creates its own loading time, then I'm starting to get annoyed.

Combat Adventure Games - my term for console "RPGs" like Final Fantasy - is a genre I like, but unless your battle system is really revolutionary, I do like a break from time to time. Even a silly little thing as the one-on-one battles in Suikoden V is welcome, especially since the execution there is done well enough to make it fun even when it's so easy (plus, it's not overdone either). But if all you've got is random battles, boss battles and plot, it does get tiring in the long run. So, put in some variety, a few minigames here and there. They don't have to be great, but at least make them controllable. Using casino games is just lazy and uninspired.

Having to go in and out of a menu to make a simple change, especially if you need to repeat it often. Iron boots in Ocarina of Time's water temple, anyone? Or how about changing front characters in Dragon Quest VIII (which doubled up with unnecessary loading times)?

This is a small point, but after Ocarina of Time and especially Mahjora's Mask, I thought it would be standard by now for most kinds of third person games to have more than two walking speeds. You know, to actually make proper use of that analog stick? Mind you, in the case of the Dual Shock, I'm not putting all the blame on the game developers, since that's the worst analog stick I've ever encountered. It could never handle the skillful archery needed in the Octorok-shooting minigame in Mahjora's Mask, that's for sure.

Heck, I mostly dislike the Dual Shock in general. It's designed to be looked at, not to be held. Wrong placement of left analog stick just to make it look more symmetric, for example. Not to mention that they are also just bad in themselves, having a convex shape and slippery surface (why didn't anyone tell them this is a bad combination? Why, why, why????) . And then the L2 and R2 buttons are uncomfortable to use. Heck, my middle fingers are never in a comfortable position whether I'm using them or the index fingers on said buttons, because it's simply not good to hold, no matter what. I despice it with all my gaming heart.
 
when i cant find the way, for example TOMB RAIDER..it was very hard
 

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