keepithowitis
Rookie
Alright, you bitches :roll: , here's how it goes. Like last year, this'll be a bit of reading.
The game is split up into a few different factions. There's a total of twelve players in, so it will be a very small game compared to last year's 3-month or so beast.
The factions are as follows: (EVEN IF YOU PLAYED LAST YEAR, READ ANYWAY)
TOWNIES: These characters are the largest single faction in the game. During the day, everyone is a townie, it is only at night that the special roles come into play. Townies' goals are to sleep at night and vote on who to kill during the day. I suppose we'll use "lynch" because that's how it was last year, although I hate that word. Besides voting, a regular Townie has no other role.
SPECIAL TOWNIE: MAYOR. The Mayor is a townie with special abilities that extend their power. If there is ever a tie during voting who to lynch during the daytime, the Mayor's vote automatically overrules the tiebreaker, even if they voted earlier than everyone else. Futhermore, the mayor will be heavy on the campaign trail, swamped with paperwork, appearances, and jobs to fulfill; but he is still in the government. Therefore, the Mayor will have one chance, anytime during the game, to investigate a potential Mafia member's house and find out if they're part of the Mob or not.
TOTAL: 3 TOWNIES, 1 MAYOR
COPS: These characters form the law of the city. Although they function as townies throughout the day, by night they transform into supreme upholders of justice. At night, the two cops venture into a townperson's house to investigate whether they're part of the local Mafia or not. If they are, the Cops have every right to spill the beans about who's Mafia and who isn't in the following day's discussion - however, they are at risk of the Mafia finding out who they are if they start naming off mobsters left and right. Nevertheless, the Cops are arguably the most important role in the game.
TOTAL: 2 COPS
MAFIA: These guys are the worst of the worst. Started up in town to kill people and generally wreak havoc, they've now become enough of a threat to start a citywide search. Although their identities are secret during the day, at night they spring to life, leading an assault on a sleeping Townie and taking their life without notice from any of the other sleeping denizens. The Mafioso, however, don't have much cunning behind the intelligent minds of theirs, and leave evidence of their mob status around their houses for Cops to find during a search. The rest of the town's goal is to kill the Mafia, and the Mafia's goal is to kill everyone.
SPECIAL MAFIOSO: GODFATHER The Godfather is the ringleader of the group, a badass who gets off to freshly spilled blood and giggles at the sight of the bewildered townspeople and cops the next day, as they wonder who keeps killing off their friends. The Godfather, however, is not just a killing machine. He's cunning. Therefore, if cops come to search his home at night, they will find no evidence that he is a member of the Mafia, and his search will come out clean.
TOTAL: 2 MAFIA, 1 GODFATHER
ANGEL: Contrary to the killing ways of the Mafia, this townsperson is saintly. Not only is he a hardcore Christian, the Angel is about as close to God as anyone else in the town has ever been. At night, this character becomes a saintly angel, able to save a fellow townsperson, or themselves, from what could be their last night living. If a Mafioso attacks and kills a townsperson during the night, the Angel has the power to revive them, should he choose the same person as the Mafia did during the night. The Angel does not save anyone from being lynched, only from being killed by the Mafia.
TOTAL: 1 ANGEL
LAWYER: Ok, honestly, being a lawyer in real life would suck (well, that's not what Mala would tell you), but in Betaville, the lawyer plays a pretty important role. At night, the Lawyer chooses one person to represent at the next day's lynching. Should a townsperson be chosen to be lynched at the end of the day, and the Lawyer also chose that person, they will be saved from death by the Lawyer's unholy powers and high stature in the government. The only setback the Lawyer has is that he cannot represent himself.
TOTAL: 1 LAWYER
Here is the current list of living characters, and if they are dead, here are there roles:
Tylzen - Townie
Green_Lantern
Longo_2_guns - Mafia
MattAY - Angel
Bretimus_v2
Miak757 - Lawyer
Schimmel
HK-47
Kapow - Cop
Lien - Townie
Madster111 - Mafia
Flaming_Tiki_God - Mayor
Alright, here we go..
The game is split up into a few different factions. There's a total of twelve players in, so it will be a very small game compared to last year's 3-month or so beast.
The factions are as follows: (EVEN IF YOU PLAYED LAST YEAR, READ ANYWAY)
TOWNIES: These characters are the largest single faction in the game. During the day, everyone is a townie, it is only at night that the special roles come into play. Townies' goals are to sleep at night and vote on who to kill during the day. I suppose we'll use "lynch" because that's how it was last year, although I hate that word. Besides voting, a regular Townie has no other role.
SPECIAL TOWNIE: MAYOR. The Mayor is a townie with special abilities that extend their power. If there is ever a tie during voting who to lynch during the daytime, the Mayor's vote automatically overrules the tiebreaker, even if they voted earlier than everyone else. Futhermore, the mayor will be heavy on the campaign trail, swamped with paperwork, appearances, and jobs to fulfill; but he is still in the government. Therefore, the Mayor will have one chance, anytime during the game, to investigate a potential Mafia member's house and find out if they're part of the Mob or not.
TOTAL: 3 TOWNIES, 1 MAYOR
COPS: These characters form the law of the city. Although they function as townies throughout the day, by night they transform into supreme upholders of justice. At night, the two cops venture into a townperson's house to investigate whether they're part of the local Mafia or not. If they are, the Cops have every right to spill the beans about who's Mafia and who isn't in the following day's discussion - however, they are at risk of the Mafia finding out who they are if they start naming off mobsters left and right. Nevertheless, the Cops are arguably the most important role in the game.
TOTAL: 2 COPS
MAFIA: These guys are the worst of the worst. Started up in town to kill people and generally wreak havoc, they've now become enough of a threat to start a citywide search. Although their identities are secret during the day, at night they spring to life, leading an assault on a sleeping Townie and taking their life without notice from any of the other sleeping denizens. The Mafioso, however, don't have much cunning behind the intelligent minds of theirs, and leave evidence of their mob status around their houses for Cops to find during a search. The rest of the town's goal is to kill the Mafia, and the Mafia's goal is to kill everyone.
SPECIAL MAFIOSO: GODFATHER The Godfather is the ringleader of the group, a badass who gets off to freshly spilled blood and giggles at the sight of the bewildered townspeople and cops the next day, as they wonder who keeps killing off their friends. The Godfather, however, is not just a killing machine. He's cunning. Therefore, if cops come to search his home at night, they will find no evidence that he is a member of the Mafia, and his search will come out clean.
TOTAL: 2 MAFIA, 1 GODFATHER
ANGEL: Contrary to the killing ways of the Mafia, this townsperson is saintly. Not only is he a hardcore Christian, the Angel is about as close to God as anyone else in the town has ever been. At night, this character becomes a saintly angel, able to save a fellow townsperson, or themselves, from what could be their last night living. If a Mafioso attacks and kills a townsperson during the night, the Angel has the power to revive them, should he choose the same person as the Mafia did during the night. The Angel does not save anyone from being lynched, only from being killed by the Mafia.
TOTAL: 1 ANGEL
LAWYER: Ok, honestly, being a lawyer in real life would suck (well, that's not what Mala would tell you), but in Betaville, the lawyer plays a pretty important role. At night, the Lawyer chooses one person to represent at the next day's lynching. Should a townsperson be chosen to be lynched at the end of the day, and the Lawyer also chose that person, they will be saved from death by the Lawyer's unholy powers and high stature in the government. The only setback the Lawyer has is that he cannot represent himself.
TOTAL: 1 LAWYER
Here is the current list of living characters, and if they are dead, here are there roles:
Tylzen - Townie
Green_Lantern
Longo_2_guns - Mafia
MattAY - Angel
Bretimus_v2
Miak757 - Lawyer
Schimmel
HK-47
Kapow - Cop
Lien - Townie
Madster111 - Mafia
Flaming_Tiki_God - Mayor
Alright, here we go..