Bit of both. It's very similar to Dead Island. From my experience the game seems to focus on melee combat from improvised weapons. Weapons can be upgraded, deteriorate, be repaired etc. and the game has a fair amount of RPG elements into it, like skills and such. You can also craft a lot of items by finding blue prints and materials.
During the night however, the game feels very survival horror. Night time is when the "Volatile" zombies come out. These guys run fast, jump high and are essentially super zombie hunters. You can't really fight these guys, it's best to just run away and use environmental traps to distract them.
The parkour mechanics make it feel very 'survival horror" especially when running away from zombies, or volatile zombies in particular.
During the night however, the game feels very survival horror. Night time is when the "Volatile" zombies come out. These guys run fast, jump high and are essentially super zombie hunters. You can't really fight these guys, it's best to just run away and use environmental traps to distract them.
The parkour mechanics make it feel very 'survival horror" especially when running away from zombies, or volatile zombies in particular.