I think GR hit it right on the head with this review. Yes, the game introduces new things like the phone, and mini games with friends...but it neglects things that greatly affect the gameplay. Seems like everyone is a little too gung-ho about a few additions that while they compliment the game nicely....have a replay value of zilch. Honestly, after playing each mini-game once, I never touched them again. I would have much preferred a seamless control/targeting system ala Assassin's Creed, than to be able to go play darts...which, takes all of 10 seconds to perfect and then an additional 5 seconds to get bored with. The missions were also pretty standard issue, "go take out the target, he will be heavily gaurded..." they didn't need to re-hash the same idea for every mission. When COD4 came out I was thinking all the missions were going to be similar to past COD games...shoot a bunch of enemies, move up, shoot a bunch more, move up etc... then they come out of nowhere with one of the most epic sniping missions any game has ever seen and blew me away. By the time I got to the end of GTA IV, I felt as if I had been playing the same mission over and over again. I made it through the single player in 3 days, and have spent the past week trying to force myself to like the multiplayer. Just like the review said, the IDEA of many of the online games is good, but the execution seems pretty half baked. The lag is often horrible, the interface for setting up matches is as clunky as they come, there is no forced auto balance so you get clowns switching teams and making it 10 vs. 4 just because they want the cash for winning....which gets you essentially nothing but new clothing for your character. The game has all the over the top insanely funny GTA action, but misses the mark on a some things that are crucial to the gameplay (mainly the cumbersome movement/ targeting).