maca2kx
Rookie
I've been playing ACIII since launch and have so far loved it but the past few times I played it I have noticed more and more glitches creeping in. Some aren't a big deal like mouths not moving with speech but others are pretty major:
1. The final liberation missions don't always trigger after the small missions are completed. Sometimes the icon vanishes and sometimes the character ignores you meaning recruitment of your contact isn't possible.
2. The lock picking animation is sometimes too high for the chest leading to the picks twisting thin air.
3. One of the traitors I was requested to follow caught on to me and triggered a fist fight. I couldn't fight back so I ran back to the mission start hoping to lose him and trigger the mission again. I started it over and the aggressive little fucker caught up with me AS A COPY OF HIM SPAWNED AND STARTED WALKING. I had to exit the Animus to sort it out.
4. The glitch that persuaded me to make this topic: Lock picking sometimes resets even if you were successful meaning you have to pick the lock again. I'm currently on my 7th attempt at picking the same goddamn lock and I've been successful each time only to have it reset.
5. Not really a glitch but the Homestead missions are only available for a finite time and once a particular (and undefined) main mission is complete you can never attempt that Homestead mission. One of my friends has missed out on at least two extra characters on the Homestead because of this ridiculous oversight.
It's a great game but these glitches and stupid design decisions almost ruin it for me and considering how long this game has had to be polished and perfected AND how many games the studio could refer to for guidance it's inexcusable.
1. The final liberation missions don't always trigger after the small missions are completed. Sometimes the icon vanishes and sometimes the character ignores you meaning recruitment of your contact isn't possible.
2. The lock picking animation is sometimes too high for the chest leading to the picks twisting thin air.
3. One of the traitors I was requested to follow caught on to me and triggered a fist fight. I couldn't fight back so I ran back to the mission start hoping to lose him and trigger the mission again. I started it over and the aggressive little fucker caught up with me AS A COPY OF HIM SPAWNED AND STARTED WALKING. I had to exit the Animus to sort it out.
4. The glitch that persuaded me to make this topic: Lock picking sometimes resets even if you were successful meaning you have to pick the lock again. I'm currently on my 7th attempt at picking the same goddamn lock and I've been successful each time only to have it reset.
5. Not really a glitch but the Homestead missions are only available for a finite time and once a particular (and undefined) main mission is complete you can never attempt that Homestead mission. One of my friends has missed out on at least two extra characters on the Homestead because of this ridiculous oversight.
It's a great game but these glitches and stupid design decisions almost ruin it for me and considering how long this game has had to be polished and perfected AND how many games the studio could refer to for guidance it's inexcusable.