Let's talk about the relationships between characters in our favorite games. Applaud the interesting ones, highlight the creepy ones. You can even use pop psychology to break down which relationships are healthy or unhealthy, if you'd like.
The relationships don't have to be male- female or even human-human. And they don't have to be romantic either.
My first two aren't necessarily romances in the usual sense, and I think the first game really influenced the second.
Ico and Yorda (ICO)
Someone who has played this game more recently than me might have a better bead on this one, but I just remember loving this pairing. Ico gets abandoned into this horrible situation but he puts everything into saving this (older, taller, cursed) princess, because that's what heroes do.
It leads to one of the greatest moments in gaming ever, when the player has to leap across the widening bridge to get back to Yorda, knowing that the jump is too far.
Monkey and Trip (Enslaved: Odyssey to the West)
I've mentioned before that this is one of my favorite games, and the relationship between the two leads is a big reason why.
The way the characters' relationship and attitudes blend so perfectly into gameplay mechanics is absolute genius. Leave Trip exposed to draw fire and you better haul ass flanking the enemies, because Monkey doesn't want Trip to get hurt. Trip can hop into Monkey's back at any time, which is tender and sweet but also serves the gameplay by bringing your characters together instead of what might otherwise feel like an escort mission. By the end, I think the player and Monkey have both forgotten that this relationship all started with Trip enslaving Monkey with the headpiece.
The relationships don't have to be male- female or even human-human. And they don't have to be romantic either.
My first two aren't necessarily romances in the usual sense, and I think the first game really influenced the second.
Ico and Yorda (ICO)
Someone who has played this game more recently than me might have a better bead on this one, but I just remember loving this pairing. Ico gets abandoned into this horrible situation but he puts everything into saving this (older, taller, cursed) princess, because that's what heroes do.
It leads to one of the greatest moments in gaming ever, when the player has to leap across the widening bridge to get back to Yorda, knowing that the jump is too far.
Monkey and Trip (Enslaved: Odyssey to the West)
I've mentioned before that this is one of my favorite games, and the relationship between the two leads is a big reason why.
The way the characters' relationship and attitudes blend so perfectly into gameplay mechanics is absolute genius. Leave Trip exposed to draw fire and you better haul ass flanking the enemies, because Monkey doesn't want Trip to get hurt. Trip can hop into Monkey's back at any time, which is tender and sweet but also serves the gameplay by bringing your characters together instead of what might otherwise feel like an escort mission. By the end, I think the player and Monkey have both forgotten that this relationship all started with Trip enslaving Monkey with the headpiece.