For a Resident Evil game the story is actually really good and I'm intrigued as to where this is all going.
The gameplay however is fun in some parts, frustrating in others. My biggest issue is the bloody camera. RE4 and 5 had a perfect over the shoulder camera system and here it just feels awkward. The duck and cover system is pretty bad too which is also frustrating since you need to use it alot in Chris' and Jake''s campaign.
I understand the need to try something new but this doesn't feel like something new, it feels like every other 3rd person action shooter. Keeping the camera glued to the players back using the 180 trick to spin around was revolutionary in RE4 and it felt fresh and original. So if it ain't broken why fix it? Say what you will about RE5 but at least the gameplay was solid. Also, there are way too many quick time events! And I love quick time events, one of my favorite games is Heavy Rain. But QTE's need to be handled properly. In RE4 there was just enough, but in RE6 it's like every 5 seconds I'm jiggling the analog stick left to right.
I've also been killed by oncoming vehicles a few times MattAY, simply for being in the wrong place in the wrong time I felt if Capcom stuck with the same gameplay mechanics from RE4 and 5 we'd have a GOTY on our hands much like RE4. But instead the gameplay suffers and that's really the most important part of a game.
Like I was doing in the demo, I'm playing as Sherry in Jake's campaign due to my love for RE2. And I already got a PSN message from a very lonely guy who played as Jake asking if I could be his gf. hahaha, poor kids!
and spoilers
I'm loving Ada Wong's campaign, the puzzles get me all nostalgic to the classic Resident Evil games