Maybe it's a way of trying to get as many games sold as possible, but there seems to be a new trend in gaming: simultaneous releases of the same game on both next-gen and current-gen platforms. Obvious examples include Gun, King King, and now chatter of Twilight Princess. While I don't think it's a bad thing to let gamers hold on to their older consoles a little while longer, I'm concerned it might mean the videogame indsutry seems to be slowing down its progress in the console market. Remeber when the N64 came out? Everyone knew, and it was damned clear, that there was no way in hell SM64 could have run on the SNES. Not even if you toned down the graphics, not even if you replaced all the music... any simile of the game would have been unplayable on the SNES. The same was true for the jump from N64 to GameCube (I'm using Nintendo mainly because it's what I know best, though there are similar examples in the other consoles). Remember the way Rogue Leader could put like a billion things on screen, all with their own AI? There was no way the N64 could have handled that. It wasn't even considered. But now the same games are being released for both current and next-gen platforms, which makes me wonder: aside from graphical updates, how much more innovation potential are these consoles bringing? Are we really going to be shelling out $500 every few years for a graphics update? Discuss.