FPS health system

Ever sense Halo 2 was released, every FPS released included that stupid health-mechanism to try to increase sales. I think It looses all sense of strategy because you can take alot of damage and then recover to full health in 5 seconds by just standing still.
Halo 1 did it better.
 
Red Steel. Worse health system ever. After being hit by a few dozens of bullets, you just hide behind a wall and get your health back. I understand the hero is some sort of samurai and all, but seriously? Even if healing kits and painkillers aren't realistic, it's already better than that type of HP system.
 
bob said:
Games like Medal of Honor and Rainbow Six are far more tactical. I think the hit system you mention would detract from the game experience more than it would add to it.

Sorry to say it, but Vegas is not a tactical game. Not even close. I can't say the same for Medal of Honor, as i've never played the original. But anyway, Vegas is not anywhere the tactical game that the original Rainbow Six games were. In those games, you have to actually plan out your mission: You set the paths for your teams, decided what weapons you wanted them to carry, what their armor load was, and what kind of specialist team members you wanted. When you actually did the missions, the game was about taking your time, and making sure you didn't fuck something up by just running in and shooting the shit out of everything, because if you did, you would probably die - the game was almost a one hit one kill game, unless you were wearing the heaviest armor set. But it compensated for that by making you run slow as heck. You had to be careful and tactful - that's what made the games so much fun.

Vegas, on the other hand, barely lets you do any of that stuff that made the original Rainbow Six games fun. It essentially turned Rainbow Six from a tactical shooter into a normal shooter. Why did they do this? Because more people have fun when they can just run in and shoot everything up, because normally, they're too lazy to plan anything out, or just too dumb, or don't want any kind of challenge (Not that any of the people here who play vegas are retarded).
 
NickKmet said:
bob said:
Games like Medal of Honor and Rainbow Six are far more tactical. I think the hit system you mention would detract from the game experience more than it would add to it.

Sorry to say it, but Vegas is not a tactical game. Not even close. I can't say the same for Medal of Honor, as i've never played the original. But anyway, Vegas is not anywhere the tactical game that the original Rainbow Six games were. In those games, you have to actually plan out your mission: You set the paths for your teams, decided what weapons you wanted them to carry, what their armor load was, and what kind of specialist team members you wanted. When you actually did the missions, the game was about taking your time, and making sure you didn't f*** something up by just running in and shooting the s*** out of everything, because if you did, you would probably die - the game was almost a one hit one kill game, unless you were wearing the heaviest armor set. But it compensated for that by making you run slow as heck. You had to be careful and tactful - that's what made the games so much fun.

Vegas, on the other hand, barely lets you do any of that stuff that made the original Rainbow Six games fun. It essentially turned Rainbow Six from a tactical shooter into a normal shooter. Why did they do this? Because more people have fun when they can just run in and shoot everything up, because normally, they're too lazy to plan anything out, or just too dumb, or don't want any kind of challenge (Not that any of the people here who play vegas are retarded).
It's just like Ghost Recon. Ghost Recon was a tactical shooter too, with one-shot deaths and kills where players had to be extremely stealthy. Then, they decided to make it an action shooter with Advanced Warfighter, where there's no way you can be stealthy. I really hated that one.
 
And I'm not eating pop-tarts. Warning number one, that post was unecessary and completely useless to this thread.


If you want people to respond to you grammar is vitally important. There is a reason that it exists, in written language it is indeterminately difficult to follow an idea that seems to begin and end in one breath. Remember, the way you read (or learn to read) is directly tied to the way you speak aloud. Spoken language was first, and written followed. Therefore you read and write like you speak, generally anyway, it's more or less in that vien.

You'd probably pass out if you tried to say all of what you posted in one breath, trying to pass it off as a single thought.



It's a good thought though, but I stick by my original statement that too much realism would slow the game down and ultimately make it a fustrating, absolutely unfavorable experience.

edit: ALSO, I do enjoy vegas a lot, but I did like the original a lot better. I think the series could move forward by revisiting the complete tactical prestige it created while remaining action oriented, sort of like Counter Strike sedated. Not so much run in and shoot but have each player assume the different rolls and tactically execute CTF/Assault-type missions and have a more tactical experience online with real teamwork.


I don't know how you would compare Vegas and COD4 online, I haven't played the latter online yet, but I would believe Vegas is still more tactical than COD.
-dL
 
There's always the various reality mods that come out for these games. I've been playing the Project Reality mod for BF2 for a while now, and while it doesn't have the disabling hit boxes on people, your character does start bleeding out if shot badly, and it's necessary to either find a medic or bleed to death. When you're nearly dead your vision goes all blurry and you get really slow. While it can be annoying, the adder realism is why people play it. There's also no life bar, no HUD, no mini-map and no little aimpoint in the center of your screen. Again, the lack of all those things might make it less fun at first but when you realize everybody has the same handicaps it makes for a fun game.
 
Yeah that sounds realyy fun, definatley a step in the right direction as far as breathing some life into FPS's nowadays which are a dime a dozen and all the same pretty much, only it seems they keep getting worse.
 

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