StudioTan
Regular
Played for a bit last night. The music is refreshing; nice to hear a symphonic score again. Rush is terrible: the game is obviously built around its beloved Conquest Mode. it has the old ticket system but has now included a ten minute timer, which almost always decides the matches. They also capped player count at an empty-feeling 12v12, and it blows my fucking gourd that they kept squads of 5 players. Neither 12 nor 32 is divisible by 5. Maybe I'm just stupid, but I have never understood this design choice.
Conquest was chaotic, as expected, and I enjoyed fighting over the small town area; it made for some great close-quarter encounters. I really like how you can not only open doors and windows, but either bash them or stealthily open them depending on how they're approached.
I'm still a bit turned off by some of the weaponry. It feels way more like 1930 than 1914-18. I was looking forward to more semi-auto gun battles. Oh well, it's still pretty fun. Not sure if I'm going to buy it on launch this time around, though. Haven't quite made my decision.
What do you guys think about it?
Conquest was chaotic, as expected, and I enjoyed fighting over the small town area; it made for some great close-quarter encounters. I really like how you can not only open doors and windows, but either bash them or stealthily open them depending on how they're approached.
I'm still a bit turned off by some of the weaponry. It feels way more like 1930 than 1914-18. I was looking forward to more semi-auto gun battles. Oh well, it's still pretty fun. Not sure if I'm going to buy it on launch this time around, though. Haven't quite made my decision.
What do you guys think about it?