Fallout 3 was a real eye-opener this year. Yet the game is dauntingly big and I really have to commit myself to it.
Wrath of the Lich King surprised me, mainly because I haven't played Word of Warcraft in like 6 months or so. Some of the changes I notice now might have been part of 'the experience' for quite some time now, but the game really feels fresh and new to me, even though I've been playing it off and on for over four years now.
Grand Theft Auto IV managed to capture me in the same way the first incarnation of the game did back in the nineties, or Grand Theft Auto 3 later on -for which I actually considered buying a Playstation 2-. The game really feels like a finished product, with an over-abundance of little details. The return of the multiplayer component -missing since the GTA 3 series- really made a difference in my opinion. Classic game!
Who could forget about Mass Effect? As a modern day RPG it is way ahead of its competitors, even though the side missions / exploration can be a bit repetitive. A solid story, top notch gameplay, superb graphics and a good soundtrack makes this title a serious contender for game of the year in my book.
Sins of a Solar Empire is the space RTS to play this year. Even though the game lacks a serious single player component, skirmish and online play make up for it. The continued support for the game, as well as major updates created by the community itself extend the longevity of this game for years to come. Even I jumped into the fray and created the Babylon 5 Galaxy map (downloadable from the main site, even though they posted up the early versions).
I left out a few titles that were excellent as well, like Fable II, Gears of War 2 or Farcry 2, but the titles mentioned previously really captured my attention for long periods this year, and will continue to do so for the months ahead.
All in all, it was a good year. In my opinion it rivals the year 1998 which also saw the release of many (now) classic titles.