The worst endings EVER (possible spoilers)

Discussion in 'General Gaming' started by WickedLiquid, Jun 4, 2013.

  1. TheJx4

    TheJx4 Rookie

    Jun 20, 2011
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    Resistance 2.

    You know that almost amazing campaign you just played through, all that time you spent with Hale? It culminates in a shitty, "run in circles shoot all the things" boss fight, and you're turned into an invincible monster afterwards and pretty much throw away all the cool things we introduced up to this point. Enjoy your predetermined death at the end as well.
  2. WickedLiquid

    WickedLiquid Regular

    Mar 18, 2009
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    MGS3 and especially MGS4 really help make sense out of MGS2. That ending was 45 minutes of Hideo Kojima throwing red harring after red harring so don't feel too dumb.

    There was a time where I could have written you an essay on MGS 2 because it was so convoluted. But that was 10 years ago and the other games eventually proved my theories wrong, lol.
  3. Master_Craig

    Master_Craig Forum Moderator
    Staff Member

    Jul 2, 2006
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    I know it's already been mentioned, but I wasn't very fond of the ending of Mass Effect 3 - I didn't like how you simply picked an ending similar to that of Deus Ex: Human Revolution (wasn't fond of that ending either), either a blue, red or secret green and they're all similar. I didn't like how all the mass relays were just destroyed and left everyone stranded just outside, or on earth. I do honestly prefer Bioware's extending of the ending with slight changes, but I feel they shouldn't have needed to resort to that to begin with, you know?

    The ending of Metal Gear Solid 2: Sons of Liberty didn't sit well with me either - I thought it was very confusing and it really just felt preachy. I thought the plot of the whole thing being one giant potential VR mission to create an army of Solid Snakes was kinda silly too.

    Splinter Cell: Conviction's ending wasn't great either - How you're given a choice to kill the villain, or to spare him only to have Grim kill him instead... and if she does, Sam is all "You didn't have to do that" or whatever. The game doesn't give you moral choices or anything. You have to kill most of your enemies anyway and Sam tortures people, brutally. I think they should have made the final cut scene non-interactive. They should have made it that Sam either kills the guy himself, or Anna does it.

    Resident Evil 6 had pretty bad endings too... I liked how Chris' campaign ended, but then - it became stupid when he's in the pub, wearing a TURTLE NECK AND CHAIN. What Chris, did you "juuuust have seeeex?!"

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