The inner fanboy persona of Dan is showing now. Watch as the majestic fanboyism takes offense to simple words and try to not convince his pray of his views but rather over exaggerate his stance to scare away his opposition. A typical defense mechanism... Fascinating...
And darn it link! That's why you hate the last of us? "Typical drama plot"? What is this... The guy who laughed at the Mona Lisa for saying there's loads of painting of smiling women? For me where the Last of us fails in ISN'T the story line or the structure but how they are presented. What i mean by that is that there is a clear difference between the gameplay and the cutscenes. When you play the parts fighting against the infected/soldiers, you aren't playing the same people you see in the cutscenes (both cinematic and the walking actionless talking scenes). You have either a couple of people who battles horde of enemies without a flinch of their parts in their efforts but as soon as the combat sequence ends, you are now a bunch of drama actors trying to win the oscars. There is a horrible divide between these two parts (absence of danger, unskippable chatting, exposure of character backstory, etc..) that no matter how you feel about this game, it gives you some sort of... eeck feeling when your immersion in the gameplay is ruined by the immersion in the cutscene... and vice versa. Watch a let's play of this game, you'll get this same feeling as playing the game yourself, and that's bad by the way!
While we are at it, well told stories do carry out through time, this isn't limited to just video games by the way. But it totally isn't in the way that Daniel described the ending. One of the problem with video games story telling surviving the test of time, in comparison to say... theater works and opera, is the lack of innovation to separate it with the other games of that era. So a game's story like Zelda 64 has a more impact in video game history then... oh i don't know... say Gears of war 2. The only way for the latter to be recognized will be when people will forget the other cover clones games of that past decade. The last of us' conclusion isn't something new and i have played games with a much better ending sequence then that. But it is still memorable nonetheless.
Notice that all i said about TLOU also happens in the Uncharted series, cause that's a flaw in Naughtydogs recent games i thought they would remove in the Last of us but instead, they added in more... and i HATE them for doing this. Emotion filled games or not, i am still felling being pulled around in a roller coaster ride during the cutscenes. In the gameplay segment? I hardly feel the same emotions unless it turns into a quicktime event. I am more concern in finding a brick rather the know what Ellie is feeling during the fight sequences. ICO did a better job at that (despite its many flaws). And that's one of the reason that, while i do agree the game is the game of the year, it won't be the best game of the decade, sorry gang.
Again, do realize that even though the Last of us have these flaws, it doesn't make it a game unworthy of praise. It just means it's not perfect. No citizen Kane here, move along!
used44 said:
If Lien is haphazardly defending you, you know you've made a huge mistake.
And i love you too, Used. I shall now defend you till the end of time.