Got two games that I didn't like, but finished anyway.
First is Mirror's Edge: Catalyst, which was a reboot to the Mirror's Edge franchise. Beautiful graphics and overall presentation with a cool soundtrack and fun parkour mechanics. It was an improvement over the first game, as the first game was a terribly short, linear A to B experience, while Mirror's Edge: Catalyst went for a more open world route, with side quests and unlockable abilities, similar to an RPG.
Despite the improvements, Mirror's Edge: Catalyst still suffered from a forgettable story, bugs, average voice acting and writing, boring side quests, a dull finale and little to no replay value.
Next is Rise of the Tomb Raider. This is an award winning game and a lot of people absolutely love it, including GameRevolution, giving the game an essentially perfect score of five out of five. I wasn't a fan, especially considering I adored the 2013 reboot of Tomb Raider.
Graphically, the game looked awesome (not quite as good as Uncharted 4: A Thief's End, but it still looked great) with a cool soundtrack to go with it. There was nothing really wrong with the combat or "Metroidvania" style game play and exploration.
Since the game is set in mainly one location... for me, it got incredibly boring. The story was forgettable and was hardly engaging, and the voice acting/writing had a lot of room for improvement and I found the game to just feel incredibly linear. I also hated the new crafting system, as it felt unnecessarily complex (with a lot of digging/hunting for resources), where the previous game was a lot more simplified and more progression-based. Eventually, Rise of the Tomb Raider just felt like a chore to play, and became frustrating as I just wanted to finish the bloody game.
I've said this before but maybe I over hyped myself on this one. I loved the 2013 remake and because I don't have an X-Box One, I had to wait an additional year (October 2016) to get my hands on this, and I probably unfairly compared it to Uncharted 4: A Thief's End, released mid-2016, which I really enjoyed.