FrozenBacon
Veteran
clicky
I decided to post this here instead of any other forum because this isn't just a gaming thing.
This guy is talking about how he made a system that allows an unlimited amount of point cloud data appear on the screen through a search algorithm, completely eliminating the need for polygons. It is all done through software so graphic accelerators are not needed.
He hints at the fact that his talks with Nvidia and ATI aren't looking promising because this software threatens their business at the core. If this is going to go anywhere, I can see it happening with Intel. Personally, if I was this dude, I would just go open source with it.
It appears people have concerns over how this could be translated into animation and whatnot, but if it gets big enough people will find a way. It is nowhere near impossible, there are already tools out there that convert to and from cloud point data.
I decided to post this here instead of any other forum because this isn't just a gaming thing.
This guy is talking about how he made a system that allows an unlimited amount of point cloud data appear on the screen through a search algorithm, completely eliminating the need for polygons. It is all done through software so graphic accelerators are not needed.
He hints at the fact that his talks with Nvidia and ATI aren't looking promising because this software threatens their business at the core. If this is going to go anywhere, I can see it happening with Intel. Personally, if I was this dude, I would just go open source with it.
It appears people have concerns over how this could be translated into animation and whatnot, but if it gets big enough people will find a way. It is nowhere near impossible, there are already tools out there that convert to and from cloud point data.