We all love games and I'm sure we all love to know about the process behind it, the ideas and mechanics etc... but have you ever seen things in games that make you think "What if they did it <this way>?" or have you ever just randomly come up with random ideas of your own?
I'm sure I'm not the only one. Sometimes I randomly come up with ideas, ideas that of course would never be used, it's just an idea in my head that I think would be cool to see in a game. I'm weird. With this thread, throw down any random mechanic ideas that you've randomly come up with, or mechanics that you've seen from other games and how you'd change 'em.
Here's my first one:
Aimed jumping. This was sort of implemented in Alien VS Predator (2010) which... while I didn't think it was that good of a game, I thought the aimed super jump of the Predator was pretty interesting.
This idea is also inspired by other games, such as Spider-Man 2 (with the 'charge jump' which I love), Star Wars: Jedi Knight II: Jedi Outcast (and Jedi Academy too) and of course, Alien VS Predator.
I'd like to see a game where when you hold down the jump button, you could charge the jump, then you could use the analog stick to basically choose where you want to leap to in the 360 3D environment. The icon that shows where you would land would be green, but if too far away it'd turn red. Release the jump button, then you jump to that location. When you land there (like on a wall or the ceiling), you could 'stick' to the wall and execute another jump from there. So you could essentially climb, in a sense. I can see this being utilised for travel, puzzles and combat.
I think in combat (or at least aggressive enemies present), maybe there could be an option where when you proceed to jump (or charge it at least), the game could enter a sorta slow mo bullet time thing, to give you the time you need to execute a jump, to avoid enemy attacks or to pursue other enemies. Of course, since it's slow mo and not freezing time, there would still be a chance to get hit by enemies, so you can't take THAT much time.
I think an idea like this could be utilised in a Spider-Man game, or a Star Wars/Jedi kinda game.
I'm sure I'm not the only one. Sometimes I randomly come up with ideas, ideas that of course would never be used, it's just an idea in my head that I think would be cool to see in a game. I'm weird. With this thread, throw down any random mechanic ideas that you've randomly come up with, or mechanics that you've seen from other games and how you'd change 'em.
Here's my first one:
Aimed jumping. This was sort of implemented in Alien VS Predator (2010) which... while I didn't think it was that good of a game, I thought the aimed super jump of the Predator was pretty interesting.
This idea is also inspired by other games, such as Spider-Man 2 (with the 'charge jump' which I love), Star Wars: Jedi Knight II: Jedi Outcast (and Jedi Academy too) and of course, Alien VS Predator.
I'd like to see a game where when you hold down the jump button, you could charge the jump, then you could use the analog stick to basically choose where you want to leap to in the 360 3D environment. The icon that shows where you would land would be green, but if too far away it'd turn red. Release the jump button, then you jump to that location. When you land there (like on a wall or the ceiling), you could 'stick' to the wall and execute another jump from there. So you could essentially climb, in a sense. I can see this being utilised for travel, puzzles and combat.
I think in combat (or at least aggressive enemies present), maybe there could be an option where when you proceed to jump (or charge it at least), the game could enter a sorta slow mo bullet time thing, to give you the time you need to execute a jump, to avoid enemy attacks or to pursue other enemies. Of course, since it's slow mo and not freezing time, there would still be a chance to get hit by enemies, so you can't take THAT much time.
I think an idea like this could be utilised in a Spider-Man game, or a Star Wars/Jedi kinda game.