MikeyVassallo
Regular
In the most recent Zero Punctuation video podcast the videogame humorist (I will call him nothing more or less) Yatzee rips on the newest Turok game. And rightfully so. Because Turok games haven't been awesome since the first one and the only reason that one was awesome is because it was the first time Dinosaurs were in an FPS (I think...). Anyhow. Because it is a given that this game is crap he decides to use the Turok game as an example of what First Person Shooters are doing "wrong".
Now, I don't really care what he says because I could take or leave a First Person Shooter. When they are really great (COD4 or Bioshock or even Halo... yes Halo) I'll play them. When they suck, I ignore them like I do recently translated Japanese hardcore turn based RPG card battle games that aren't Pokemon themed. What I did think was interesting, and this coming form somebody who is a self-proclaimed "game designer" (if you count flash games... um my sister is a game designer too), is the bashing of the move away from life meters in this genre of game.
Now, life meters are the staple of most modern videogames. it is one of those things that moved us from Mario to Zelda to Halo in the first place. It is a device that enabled gamers to enjoy a seamless transition from level to level without having to worry about how many "guys" they have left. So much so that Mario himself even got a life meter in more recent incarnations of the series. The move away from life meters and having to gather health powerups to keep them going isn't just an innovation in and of itself, but the way in which game designers have given us to maintain our health without the need of an item to collect has done more to further the cause of seamless immersion into the games themselves just as the thing it is replacing in the first place.
Confused yet? Good.
I thought this would be a neat debate. So: Do like the change from health meter to no health meter or do you agree with the humorist and think that they should bring this tried, tired yet true interface back to the FPS genre?
Now, I don't really care what he says because I could take or leave a First Person Shooter. When they are really great (COD4 or Bioshock or even Halo... yes Halo) I'll play them. When they suck, I ignore them like I do recently translated Japanese hardcore turn based RPG card battle games that aren't Pokemon themed. What I did think was interesting, and this coming form somebody who is a self-proclaimed "game designer" (if you count flash games... um my sister is a game designer too), is the bashing of the move away from life meters in this genre of game.
Now, life meters are the staple of most modern videogames. it is one of those things that moved us from Mario to Zelda to Halo in the first place. It is a device that enabled gamers to enjoy a seamless transition from level to level without having to worry about how many "guys" they have left. So much so that Mario himself even got a life meter in more recent incarnations of the series. The move away from life meters and having to gather health powerups to keep them going isn't just an innovation in and of itself, but the way in which game designers have given us to maintain our health without the need of an item to collect has done more to further the cause of seamless immersion into the games themselves just as the thing it is replacing in the first place.
Confused yet? Good.
I thought this would be a neat debate. So: Do like the change from health meter to no health meter or do you agree with the humorist and think that they should bring this tried, tired yet true interface back to the FPS genre?