Ted_Wolff
Rookie
Imagine you had the attention of someone for a week to have them play anything you wanted. What are you going to give them that makes them think the week after, "Hey, I could really go for some more of Game X!"?
If we want to break down barriers to get others to see video games as more, then let's start.
Why'n'theheck do we spend so much time playing video games? Because they're an experience! They are entertaining. Yet, they're more than that.
We all know that "someone". That someone who doesn't "get" games. Well let's get them to get them. Get that?
Let's start by compiling a list of the best video games for introducing nongamers to video games.
I don't know if I've ever seen a list for this, so let's create one. Heck, let's get it on G-R's front page.
Some criteria to think of (a game doesn't have to meet each, but the more the better):
New Super Mario Bros. Wii
NSMB, especially when played with friends, is nothing short of an experience. It takes a simple designâ€â€
If we want to break down barriers to get others to see video games as more, then let's start.
Why'n'theheck do we spend so much time playing video games? Because they're an experience! They are entertaining. Yet, they're more than that.
We all know that "someone". That someone who doesn't "get" games. Well let's get them to get them. Get that?
Let's start by compiling a list of the best video games for introducing nongamers to video games.
I don't know if I've ever seen a list for this, so let's create one. Heck, let's get it on G-R's front page.
Some criteria to think of (a game doesn't have to meet each, but the more the better):
- First, it's all about the experience. A game has to create a memorable experience that begs to be enjoyed.
Second, it's gameplay, duh. Interactivity is what makes games games. The game should let the player do stuff before it plays the show and tell game.
Third, it should be easy to get into. The player should be welcomed immediately.
Fourth, whatever story, visuals, and sound it contains should be pleasant, not distract, but also stick out from other games. The story should be memorable, the dialogue quotable, the visuals eye-catching, the sound hummable.
Fifth, come up with some new criteria.
New Super Mario Bros. Wii
NSMB, especially when played with friends, is nothing short of an experience. It takes a simple designâ€â€