MandaloreHunter said:
So tell me a little about one of these dream games of yours De-Ting
Here's the gist of my 5 ideas:
Since February 2010, I've been working on a perceptively moderate budget action/adventure project. A single game franchise, a.k.a. the "shining star" of my portfolio. This was my first real step into game design, and it's the project I have the most faith in. Much attention to detail has been employed, and this game is meant to immerse you completely, sparing none of your emotions.
A first-person shooter/role playing game project. An estimated three part franchise. This is in essence another zombie game, but unlike any other zombie game you've ever heard of. It revolves around preventing a zombie apocalypse, and the events that would take place leading up to one. Also, ghosts, and how they're a byproduct of zombies. A very intelligent, futuristic sci fi project.
An adventure/platformer project, similar in scale to the Ratchet & Clank franchise. You play as a special robot in a planet-wide war between robots, produced by evil warmongers. You were designed to stop it.
An open-world role playing game project of a large budget. A franchise with no definite end. Let's just say Skyrim was a disappointment to me, and now I'm taking matters into my own hands. In fact, comparing this idea to The Elder Scrolls is somewhat insulting. That's big talk coming from me at this point, but trust me when I say, this project is unlike anything you've ever imagined.
A first-person shooter project centered on multiplayer. A perceptively low budget game, yet with the potential to rival other franchises in its category. The basic idea of this project is options. Options everywhere. And majestically simplistic graphics.