Your dream game, or gaming ideas

FrozenBacon

Veteran
Imagine that a huge bag just dropped in front of you. Inside the bag contains a note and $30 mil in cash. On the note it says "This money is to be used for game development and distribution only."

What type of game would you make if you had that much money and no constraints? What would the game play be like? Would you try to introduce any new technologies? Don't limit your ideas with the current limitations in technology, anything is possible. Your game ideas may or may not be stolen and used in a future gaming project.
 
A HD, current gen remake of of the original NES Super Dodge Ball .

1-4 player offline mode

Online play with quick matches and rated matches

Season mode in addition to regular tournament mode

More countries, more teams, more players, new courts with added and varied terrain
New and updated super throws

Create a custom player and bring him up through the ranks and allocate his stats, pick your own throw (aka career mode)

Expanded school yard version with multiple school yards and multiple rule sets

Unlock custom uniforms, dodge balls, courts, special celebrity teams and players (Like NBA Jam)

Create your own team, sign and trade players, manage salaries through season (manager/owner mode)

It will happen....some day...
 
FF7 remake!!

Haha jokes.

Although saying that, I'd totally make a JRPG. I love them and it's my fucking cash ;) It's my dream to make a manga story so I'd probably make that into a game instead. Right now it's about aspirations. Ace Ruber, the main protagonist, wants to be the best stuntman in the world. However, it's all during a zombie apocalypse that jumps on the world all of a sudden...although after time you realise it wasn't an accidental epidemic. Throughout Ace's surviving journey he comes across friends with other aspirations - Skye Peacock who wants to be the best blader in the world, Buster Reynolds who wants to be the best rockstar, Hal Steinn the cyborg who wants to be the greatest bodyguard, among others. And the skills they've all strived to learn may very well save the world from its end! Convuluted plots and characters twists and story complexities are what it's all about!

So a standard JRPG. :p
 
FrozenBacon said:
Inside the bag contains a note and $30 mil in cash. On the note it says "This money is to be used for game development and distribution only."
So we're developing an indie game in 2011?
 
I would use the money to network and brainstorm with:
- the IMAX market ( for potential visuals)
- the Asian sex doll market ( for the physicals )
- the Japanese rape game developers ( for the sounds and game play scenarios)
- the Fleshlight people (for the ultimate feel).
- the travel channel (for diversity)
- the guys over at Kink (for awesome stimulation ideas and more scenarios).
- and SONY (because they know how to tailor the game experience).

And make -

Brothel
The Ultimate Sex experience

-Where you travel the world going from Red Light district to red light district sampling all of the flavors of life. You can beat the crap out of the AI or make passionate love to them. Game ends when you contract an STD and have to explain it to your wife, or when the pimp kicks in the door and steals all your $$$ and clothes leaving you stranded naked in a back alley in Russia. So pick wisely! I guarantee infinite re-playability by always updating the personalities with that of your favorite porn-stars.

Story mode: You're a business man on vacation. You have to find one lady of the night per business trip, but when your wife calls YOU MUST ANSWER (or you lose). Hidden bosses include getting intimate with your coworkers or clients. The last level of the game in order to beat it is to have sex with your bosses visibly aging wife without ANYONE knowing.

You can also Co-Op with a friend, OR play against each other.
In the selection screen that will be called the Longo option. ;)

There's no end to the possibilities!!
Cable_Guy-sweetspot.gif


(animal/furry sex is the DLC)

hey you asked.

..then I would sit back and watch my money multiply exponentially. If you're saying you wouldn't want to try that game - YOURE A F**KIN LIAR!
 
^ I prefer to call it a community discussion.

Anyway, my ideal game would be a skill-based sci-fi MMO that takes place both in space and on the ground. Players will be able to create their own cities, and design their own houses any way they want (think the sims). NPCs have their own AI and live their daily lives, trading and buying goods. There are a ton of other details that I would want in it, but I don't have the time to describe all them now.
 
It's simple.

I'd buy Mojang, and hire the top modders of the community for slave money ($50 a week) and have everything incorporated, including 256x256 textures to go with the current graphic updates of 1.8.
Make the game force an internet check every week to make sure it's genuine to cut back on pirating - sell discs for $5 that allows the check to be skipped if anyone needs it.

Then stop all the Beta crap and release Mincraft alpha through steam for $15 a copy.
Drop the price of the iPhone version to $4.99.
Start talks with Nintendo to make a 3DS Version.

Get massive good press by donating a shitload of ultra-cheap netbooks specially optimized for minecraft to childrens hospitals in various countries around the world.


Proceed to have a pool made for my mansion, filled with $100 notes.

Then we'll see what Scrolls sells like.
 
Longo_2_guns said:
An HD remake of Doom 2. No other changes besides that.

You tried jDoom? It's pretty much importing the Doom games into a newer engine.

I'd develop Freelancer 2 or a Freespace-clone for the current generation. Say what you will about the adventure genre but I think space games are the true dying genre.
 
Hmm.... my ideal game... let's see. I'd make it an RPG, playable in 3rd, or 1st person, with a Perk system similar to Fallout, set just days before an apocalyptic event. Let's say Zombies, and other assorted nasties, like Resident Evil style. Using a system similar to Bethesda games of time advancement, except things happen while time is advancing. You need to eat, sleep, drink and survive. I would make every building explorable, but hand-craft each location rather than using procedural generation.

Guns would need repair, but not a silly amount like in Fallout or similar games, but a more realistic feel. Bullets would be abundandent at first, but then grow scarce, and soon become currency, while the dollar is still money at the beginning. Society changes as time advances, society breaks down, chaos, then societal revolution, of which you can either join a community that will spring up, start one, or go it alone. This community can be influenced to behave in certain ways, depending on player actions, but this won't be the focus of the game, rather a component that is optional.

The simple idea would be to survive, the game would have no real ending. No game over, and there would be a main mission, but it could be ignored, but not in a Skyrim ignored fashion. Rather, the main mission isn't obvious, in fact, you may never discover it. It will never pop up, it won't direct you to it. It could be as simple as finding a note somewhere in some home pointing to the virus origin.

This supposed Apocalypse could even be prevented by you, the player, if you act fast enough at the beginning of the game and don't use things like resting a lot, which would advance time and date. You could have a full game experience without the Apocalypse as you tried to avert it, in some fashion. There would be an initial selection of professions, which would determine your starting home, equipment, currency (Usable as standard at the beginning of the game since this starts days or a week before the Event), and vehicles. I would make the game an extremely large playing area, we're talking possibly an entire state (Or at least section of a state, perhaps a county), hand-crafted, no procedural generation aside from maybe trees here and there.

You could get super abilities via ingesting chemicals that are essentially instant gene-therapy, or not, if you choose. They wouldn't be essential, unlike the Shouts of Skyrim. I would make nothing mandatory, no abilities required by the game, everything would be optional. You don't even need to kill, not even the zombies... avoid them. I would make it so the zombies would have hearing, sight and smell, with different types having different levels. There would be no auto-leveling of the enemies of any sort, the enemies you encounter are entirely dependent on the area you're in, or as a result of your actions. These Zombies could even be controlled by you, the player, if certain conditions are met, and powers acquired. Again, optional.

You could decide to do nothing, and just live out your life in a safehouse. There would even be in-game games, mini-games, or even perhaps one or two sprite-level full-on RPGs or something. Even movies. There would be vehicles, including boats and helicopters, but you'd better have the skill to use it. Ever try to use a boat without the knowledge? It isn't easy.

Food would even decay at least, organic food, meaning you'd need to hunt for food, or grow it yourself. I doubt I'd put in building your own buildings, but a limited form of construction could feasibly exist.

Anyway, that is my idea.
 
keepithowitis said:
Kinect: F**k Bitches.

Don't deny that would sell like hotcakes.

Combine that Kinect ability with Urban's idea and we have a GOTYAY.

I've had these ideas about a stealth game where you're a theif instead. Invading banks, office buildings and houses for certain objects or information. All the levels are little sandboxes with day/night cycles where you can choose your approach to the case with multiple entrys to the building and neighbouring buildings. All the NPC's have daily rutines which you can affect to help you with your case in hand. Different costumes and fun gadgets is a must aswell.
 

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