Wild Terra - lifesim in a fully player-driven medieval world

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Free Open Test 0.7.20. Dominium dilapidation

Free test server is open for testing version 0.7.20 and new feature. Starting date of dilapidation reduced for test servers up to 12 hours from the moment when the owner left the game.
Help us to look for bugs, report them in detail, and you will get a reward when test is complete. Test client work separately from the main and does not interfere with play.

Download test client

New in 0.7.20
Dominium dilapidation and marauding. Starting date of dilapidation reduced for test servers up to 12 hours from the moment when the owner left the game.
Now you can make a wooden shield.
Added animation of the iron shield, sword and pickaxe.
Added animation of the stone, iron and steel blade, steel sword and steel shield, stone and steel pickaxe.
One more portion of icons at the items in the inventory were redrawn.

Fixes
Rocks and static objects are now not disappear when the surface under them was replaced. Previously, this has led to the appearance of impassable places on the map.
Fixed appearance of "trash" on the screen at the time of loading of new areas of the map.
The edges of the active map is now framed by the dark water, and the stars used to indicate loadable areas.
Bows is now automatically added on the toolbar, as well as the other weapons.
Chances of finding rare items in the findings were changed.
Fixed problem that could reveal on MacOS, when not loaded with character animation and animals because of what was displayed is only like a ball.
Now applications on MacOS have correct icons.
 
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What we are working on? Plans for the future updates.

Quite a lot of things were already performed, but there are even more in the development plans. We have decided to lift the veil of mystery and give out a few secrets about things we're working on and things that may be added in the future updates. Some of these ideas might take a lot of time to be carried out, and some of them will be implemented in the near future

Procedurally expanding worlds. Each server will have it's unique map and will expand according to a number of players on it.
Mounts will make traveling around the world faster and more comfortable.
Improvements of combat system and character animations. All characters' movements will become smoother; features and player abilities will be added to diversify PvP.
User-owned custom servers. Every player will be able to create and customize his own world.
Skill system that will allow players to master craft abilities and open new recipes of building and creating different things.

To keep up with the news about future updates and reports about development progress, follow us on socials: Twitter and Facebook
 
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What the press is thinking about Wild Terra?
Wild Terra in alpha testing stage, but even now we get a lot of attention and warm feedback not only from the players, but also from the press around the world. Such support is very encourages and gives a lot of energy to move forward. Many thanks to all who support us!

Press about the Wild Terra:

"Is an amazing game, and I became quite obsessed with it. As a whole, I recommend Wild Terra to all adventurers that want a new, unique experience to check out!" - 8/10 bestmmorpg2015.com

“This game will be a good choice for players who does not like grinding. There are no NPCs in the game, so the only way to get something is to create it by yourself or buy it from other players... or take it with brutal force.“ - 2p.com

“I totally recommend Wild Terra Online, it has great potential and a really bright feature. Can’t wait to see what the devs have in mind and what other features will be added in the game. “ - 7.5/10 grabthegames.com

“Wild Terra really gave me a sense of accomplishment because you have nothing to start with, so my little house and rickety fence may look cheap, but I put the time and effort into every piece of it – it’s a great feeling that I made it.â€
 
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The game is updated to version 0.7.21

Game client and server has been updated to version 0.7.21. To continue playing you need to download an updated version.
If you do not have access to the game, you can purchase it on our website: http://www.playwildterra.com/#showCaseScreen

Download the client update: http://files.playwildterra.com/

New in 0.7.21

+ Added animation for spear, sling, hammers, sickles, saws, shovels and buckets.
+ Updated animation for wooden and iron axes, added animation for steel.
+ For all types of bows were made the individual animation.
+ Now you can make a straw hat and a flaxen cloak.
+ Fully completed redrawing all icons for the items in the inventory.
+ Each type of tree seedlings now has its own icon.
+ Added sound when throwing spears and stones shot from a sling for melee attacks.


Fixes

- Fixed long timers at the ballista, battering rams and resources, which resets the timer at the server restarts.
- Fixed a bug due to which could cause damage to the player whose double remained on the map.
- Noble dominiums can now connect to each other.
- On the server Hortum, extension dominions to each other disabled.
- Buckets are now taken in the left arm as a shield.
- Now for irrigation planting, water is not necessary to take in hand.
- When charging the ballista, a shell is no longer necessary to take in hand.
- Fixed font sizes in the interface, to provide more space for translations of phrases.
 
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Help Wild Terra to become one of the best "Indie of the Year 2015"

Wild Terra became one of the nominees for the title of the best indie game in 2015.
Support us by clicking on the link, and press Vote!
http://www.indiedb.com/games/wild-terra
1 day until the end of voting!
December 11 will be announced the voting results and selected 100 of the best indie games of the year.

Everyone who votes has a chance to get a free key to one of these games!

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A year has passed since the alpha-test of Wild Terra started.
During this year, the game evolved and changed rapidly. It's difficult to imagine, but one year ago there was even no chatting and running features in Wild Terra. For newcomers it was especially difficult, because at that time the game did not even have a beginner’s guide. Hundreds of bugs were found and fixed, thanks to you! The most helpful testers were granted with the Duke keys.

During this year we added a huge amount of content to the game, a lot of new recipes, building schemes, craft chains, and much more. Along with the addition of new content, we constantly updated the graphics of the game.

This is how Wild Terra looked before:
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Now everything looks way better, right?
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We also updated the audio of the game: we’ve added background music and sounds to most actions in the game. 8 months ago, when we didn't have a test server, we had to perform two wipes. We again apologize for the inconvenience.

The current number of Wild Terra servers exceeds one dozen. People from all over the world play the game — we even have players from Reunion. :)
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With such a wide geography, the game has been translated into 10 (!) languages: English, Russian, German, French, Italian, Portuguese, Spanish, Polish, Vietnamese and Bulgarian.

During 2015, we held a few contests and free key distributions.
Wild Terra made it into the Top 100 Indie Games list of the year, according to IndieDB. The 10 best games are being chosen by gamers right now. Vote for Wild Terra to help us achieve a place in the list!


We have become partners with Gamepedia and opened an official wiki page which is edited and updated by our active players.

An interview was given to the world's largest portal about MMO games - mmorpg.com
Here you can find a summary of what the press thinks of our project.

We were together to celebrate Halloween, and we hope you are going to join us on Christmas.
Click here to read about what the Wild Terra developers have planned for next year.

Merry Christmas and Happy New Year! In 2016, we will give our best effort to provide you with the best gaming experience!

Keep up the news, folks! Follow us on Twitter and Facebook.
 
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Free Open Test!
Winter has come to the Wild Terra. Open free test server for testing version 0.7.22. The rates on the test server is increased x5 times and all timers accelerated.
We ask you to pay particular attention to testing. Help us to look for bugs, report them in detail, and you will get a reward when the tests are completed.
Test client works separately from the main and does not interfere with play.

Download the test client: http://files.playwildterra.com/dev/

New in 0.7.22

Winter has come, the waters were frozen, the ground and trees is covered with snow.
Added christmas buildings, decorations, gifts and apparel. To get them, you have to obtain new materials.
Look rare snowflakes in the snow, smite the Santa's deers to get the gifts for Christmas!
Throwing snowballs, decorate the Christmas tree, sculpt snowmen, give gifts to neighbors and receive gifts from them!
Put a gift under the door of a neighbor, and an hour later there will be a random gift.
Hang in a safe place Christmas stocking and go to sleep. After 8 hours, check that you got as a gift!
From hares, wolves and bears can now obtain wool, from which to produce wool fabric.
Added snowdrifts and new plant madder, the roots of which are used for dyeing the wool and linen fabric.
From trees is sometimes possible to cut with a knife branch of mistletoe.
Branches and cones can be cut from fir tree with a knife.
Added iron and steel scissors for weaving.
Added a potter's wheel, which is required for making the pots.
Updated graphics for the log. Colors for the door have been corrected.
Updated graphics for the iron armor, added graphics for the steel armor.

Fixes

Changed interface of crafts and buildings to be able to display more materials.
Duration of offline period before dominiums start receiving damage is increased up to 1 week.
Gobelins now can't block the passage.
The mill is now also can grind the bones and the roots of the madder.
Optimized loading of map tiles.
Optimized display of other players movement, they now move more smoothly.
 
Christmas Holidays in Wild Terra! Update 0.7.22

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We wish you a Merry Christmas and Happy New Year! Our team wants to give you a holiday mood!
From December 23 to January 8, a special holiday event will be going in Wild Terra. There will be new content that we’ve added recently: gifts, snowmen, festive costumes, snowballs… Lots of new stuff!
To get the presents, Christmas costume, and a special title faster, you can purchase our new Christmas bundle
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All regular bundles will be on sale at Christmas! Please note that they were reworked: there are less of them now.

Winter has come to the world of Wild Terra. Woods and glades are covered with snow. Lakes are frozen, and they are no longer an obstacle.
Play snowballs, make snowmen, present gifts, decorate your houses and don’t forget about a Christmas tree!

Tests are stopped. Update 0.7.22 is on live servers now. Thank you for the help with testing!
Download updated client here

More information:
0.7.22 New features
We’ve added new Christmas structures, items, gifts and clothes. To get them, you’ll have to gather new materials.
Search for rare snowflakes in the snow or hunt deers to get Christmas presents!
Play snowballs, make snowmen, decorate a Christmas tree, present gifts to your neighbors and you won't be left without one too!
Leave a present at your neighbor’s door and after an hour a random gift will appear.
Hang a Christmas sock in a safe place and go to sleep. After 8 hours check it again to see what you’ve got.
Hunt hares, wolves and bears to acquire wool, which can be worked into wool cloth.
We’ve added snowdrifts and a new plant (madder). Roots of this plant are used for dyeing wool and flax cloth.
Cut mistletoe’s branches from trees with a knife.
Cut fir cones and branches with a knife.
Iron and steel scissors were added to weaving craft.
Potter’s wheel was added to the game. You’ll need it to craft pots.
Updated graphics of the wooden hut, fixed door colors.
Updated graphics of iron armor, added graphics of steel armor.

Fixes
Craft and building UI was changed to make more room for needed materials.
Time before the dominium dilapidation starts increased from 3 to 7 days
Carpets don’t block the way anymore.
Windmill now a also grinds bones and mistletoe roots
Optimized loading of map fragments.
Optimized movement of other players. Now they move smoothly.
Game client translations updated. If you want to help us with the localization into your native language, contact us via email: [email protected]
 
Haven't seen that isometric style for ages. Are those characters animated 3d models or it's a sprite animation? If it's the second, the game is definitely a rare stuff nowadays.
 
drathbone said:
I still don't see this game on Steam. You have a guaranteed sale from me if this was on steam.

we are currently working on a new trailer. When it is ready, we will try to get Greenlight
 
The game is updated to version 0.7.22.5
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Game client and server has been updated to version 0.7.22.5. To continue playing you need to download an updated version.
If you do not have access to the game, you can purchase it on our website.

Download the client update

List of changes:
Updated graphics of frame houses, added various kinds of roofs and vertical column for the awnings.
Updated graphics of city fences and gates, now they are 2 types.
Updated graphics for warm sleeping place.
Added the Dutch language.
Changed the requirements for resources and tools to of frame houses and city fences.
 
New Server - New Features

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It’s not a secret that currently we’re focusing on the server development for Wild Terra, which will add new interesting features to the gameplay for players and new opportunities for us as developers. So, what’s coming up?

Unique world
First, the biggest change is a breakaway from our standard map. Each server will have it’s unique landscapes and points of interest generated randomly. It will allow everyone to find a corner for oneself and arrange it as he/she wants. Rivers, roads, and mines will appear in the game. Mines will be rich with rare resources, and their addition will lead to fights for control over them.

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Thereby the world will cease to be static — resource generation rate and size of the map will depend on a number of players on the server. It will allow to solve problems connected with the resource lack after big advertising campaigns. Eventually Wild Terra will be able to enter Steam and increase it’s player base. After all, we’re making an MMO!

Map size increase and lag problem solution
Optimization defects were caused by the wrong architecture of the actual servers, inability to scale the size of the playable world and increase the servers’ capacity. Using the new approach, we’ll manage to improve optimization. In addition, event calculation algorithm has been changed — only active regions, where something happens at the present time, are processed.

Compare the maximum size of the actual game world and the future one with 1000 players on it. This number of players has been taken just as an example and it’s not the limit.

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Safe zones and constant war regions
Special type of territories will appear in the game, where no one can attack others and destroy buildings. It’ll be helpful to players who has no time to “liveâ€
 
From sprites to 3D. Character customisation and mounts

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Why initially we chose sprites
In our previous project we used similar technologies of character animation. Considering that we had experience in it and ready for use sprite examples, provided by the cross-platform engine, we decided to use the same method of animation, because it is more convenient and comprehensible approach.

Project development and encountered difficulties
The development kept going: new animals and character actions were being added to the game. At that point we started to realise that difficulties increase exponentially because of the sprite animation.

At the present time, all animations of the player’s character (of a mediocre quality and without full equipment), even being compressed, weighs about 30Mb. And this number is even more when you actually play the game. This led to problems with the game’s optimization and called into question our decision about sprites as the most suitable method.

3D instead of sprites
Currently a 3D-model of a character with smooth animations and all textures weighs only 800kb. In comparison with sprites, models use a lot less memory for animations ( just numerical information about characters’ bones movement is needed). Such approach allows to make smooth character’s movements and create diverse animations without extra resource expenses.

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However, here we have faced some problems too. For instance, to create shadows using our engine wasn’t so easy, but after some time working on shaders we have solved the problem. Also, we puzzled our brains over export of models and animations to our engine. Overcoming the difficulties fully met the expectations — stable FPS and smooth animations became our reward for the work.

Perspectives for Wild Terra and players
After the end of the transition to 3D, that, by the way, will require some time and will be done step-by-step, new possibilities will appear:

  • Gender selection;

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    The screenshot is a draft of what you’ll see in the game, it was made especially for the dev. blog. The final version of the gender selection window will be different.
  • Character customisation: hair and skin color, haircuts and so on;
  • Size of animals, animal maturation (wolf pups and adult wolves, for instance);
  • Possibility to mount any large animal;

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  • Additional number of animations and their smoothness;
  • New equipment will be implemented much faster;
    Armor equipment was made through placing an armor layer over the body part layer (there are 10 of them right now!), but now we’ll just change the body part on the same one with the needed armor equipped or add armor’s/objects’ model additionally.

First step to the 3D transition is done. When we start our tests of the new server (inner testing has already begun, the public one will be opened in February) you’ll be able to see all new models in action and a character selection too!
 
I'm a bit disappointed with the decisions for 3d models, but I understand to stay relevant it's needed. I really loved the sprites, as it reminded me of Diablo/UO (as I posted in the comments section of your steam page).

However the 3d models look pretty good in those screenshots you posted. Keep the updates coming!
 
Open test 0.7.23

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Test server for testing version 0.7.23 is open. Help us to look for bugs and report them in detail.
Test client works separately from the main and does not interfere with play.

Download the test client here: http://files.playwildterra.com/dev/

New in 0.7.23

Now you can build a gallows, executioner's block, pillory and scaffold.
Now you can build a stone towers and barbican.
Updated graphics of stone walls. For stone blocks was added versions with roofs.
Added animation for the wolf head hat.


Fixes

Fixed overlay graphics of some buildings to objects in front of them.
Now the inventory window is displayed simultaneously with the opening of any container.
 
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