WickedLiquid
Regular
I miss that Virtual reality craze in the 90's. I can remember at my arcade lining up to play 5 minutes of a game where you wore this helmet thingy and were immersed into a game full off blocky polygons, shooting each other with a gun in your hands. This technology never went anywhere and was simply just a a fad.
I know we're taking steps into 3D gaming and graphics today look incredible. I'd say sometimes we're even spoiled when it comes to graphics once the initial "wow" factor wares off from our first experience playing a next gen console. But I was always intrigued by the idea of actually stepping into the game via virtual reality. You weren't just looking into a screen, you were looking up, down left and right.
I'm sure the idea has a lot of cons, especially when you look at possible psychological side-effects and losing one's grasp on reality. But I'd say the majority of us are sane and know The Matrix was just a movie.
So is virtual reality something game developers should pursue in the near future? Or does it belong in the 90's with The Running Man dance, Eight-Ball leather jackets and Saved by the Bell?
I know we're taking steps into 3D gaming and graphics today look incredible. I'd say sometimes we're even spoiled when it comes to graphics once the initial "wow" factor wares off from our first experience playing a next gen console. But I was always intrigued by the idea of actually stepping into the game via virtual reality. You weren't just looking into a screen, you were looking up, down left and right.
I'm sure the idea has a lot of cons, especially when you look at possible psychological side-effects and losing one's grasp on reality. But I'd say the majority of us are sane and know The Matrix was just a movie.
So is virtual reality something game developers should pursue in the near future? Or does it belong in the 90's with The Running Man dance, Eight-Ball leather jackets and Saved by the Bell?