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Discussion in 'General Gaming' started by cyberjim2000, Aug 3, 2011.
It's also the only filter you've created.
Just BBcode in between every word like the rest of us.
Oh right. You've also done, um... uh...
lol, I agree. However times are different now. Back then there was no internet, well, there was, but nobody had it in the early 90's unless you were filthy rich. My point is, the only way you could really see for yourself what 3D0 games looked like was if a friend had it. You couldn't just go on YouTube and check it out. The only thing we had to go on were magazines, and good luck finding a review of the Sega CD in Nintendo Power. Today if a console is a piece of crap, we're only a few clicks away from finding that out.
What I like about this video is the narrator explains in simple detail what the hell he's talking about. Unlimited Detail Rendering blah blah blah sounds like Sega Genesis' "Blast Processing" to me. WTF was Blast Possessing? I don't know but you better buy a Genesis cause it sounds cool. Today, that shit ain't going to fly. So if the narrator didn't explain to me what he meant I'd just assume it was more marketing BS to trick kids into hounding their mom for a $900 video game console.
Graphics today look pretty damn realistic and our technology moves so fast every five years that I wouldn't be surprised if we see this in gaming as soon as 2014. But like Wes said, it won't be perfected until game designers have toyed around with it for a few years.
The lokness one. That's worth about 10 filters in itself.
http://www.stumbleupon.com/su/2Z0fTT/sh ... -seriously
Plz make games look like that
You know, that video reminds me of a movie called Baraka. You guys seen Baraka?
Started watching video...
Turned music up a little.
Noticed White Clouds.
To be fair...what else can they do besides smooth out polygons more?
I mean, graphical capabilities can only go so far until it hits uncanny valley. Maybe we should step back and experiment a bit first.
Very true. Uncanny valley is not something you want to experience in entertainment. I think what they can most improve doesn't necessarily have to do with graphical realism. Instead of trying to make Joe character look like Joe in real life, they should be working on making physics engines that are in the vein of Dice's Frostbite 2. Environments that are more interactive, etc.
This x A MILLION
Yes, I think that's what they meant when everything has atoms. Like if you were walking in the snow, you would see bunch of footprints and snow going everywhere.
Their thing seemed to be about eliminating polygon restrictions more than anything. You don't need to do that to make environments more interactive/destructive, unless you're trying to literally model the real, physical world - which, frankly, is unnecessary to make a good, convincing game and facsimile of reality.
I'm talking more about machines doing shit, everything being able to react to the player's actions... like why don't all games have like 20 hours of content that players can sit and watch on the TVs like GTA IV.
Development schedules, team size, not being GTA.