http://www.youtube.com/watch?v=00gAbgBu8R4 Called "Unlimited Detail Real-Time Rendering Technology". Instead of rendering polygon models, this technology instead renders voxels as tiny atoms. It sort of looks good but there's some obvious downsides rendering games like this. For example, we haven't seen stuff move in this engine and how well either. A couple of developers already commented on the engine. John Carmack said in his twitter account that current console technology probably can't handle this type of rendering... but maybe in several years. So what do you guys think? Are we staring at the future of graphics in games?