Scary campfire tales

used44

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Does anybody have any favorite scary stories? Any scary thing that has actually happened to you personally that freaks you out when you think about it?

I was reading creepypasta last night and thought this one was fairly well-written and generally creepy to those of us gamers of a certain age:

Pale Luna said:
In the last decade and a half it's become infinitely easier to obtain exactly what you're looking for, by way of a couple of keystrokes. The Internet has made it all too simple to use a computer to change reality. An abundance of information is merely a search engine away, to the point where it's hard to imagine life as any different.

Yet, a generation ago, when the words 'streaming' and 'torrent' were meaningless save for conversations about water, people met face-to-face to conduct software swap parties, trading games and applications on Sharpie-labeled five-and-a-quarter inch floppies.

Of course, most of the time the meets were a way for frugal, community-minded individuals to trade popular games like King's Quest and Maniac Mansion amongst themselves. However, a few early programming talents designed their own computer games to share amongst their circle of acquaintances, who in turn would pass it on, until, if fun and well-designed enough, an independently-developed game had its place in the collection of aficionados across the country. Think of it as the 80's equivalent of a viral video.

Pale Luna, on the other hand, was never circulated outside of the San Francisco Bay Area. All known copies have been long disposed of, all computers that have ever run the game now detritus buried under layers of filth and polystyrene. This fact is attributed to a number of rather abstruse design choices made by its programmer.

Pale Luna was a text adventure in the vein of Zork and The Lurking Horror, at a time when said genre was swiftly going out of fashion. Upon booting the program, the player was presented with a screen almost completely blank, except for the text:

-You are in a dark room. Moonlight shines through the window.

-There is GOLD in the corner, along with a SHOVEL and a ROPE.

-There is a DOOR to the EAST.

-Command?

So began the game that one writer for a long-out-of-print fanzine decried as "enigmatic, nonsensical, and completely unplayable". As the only commands that the game would accept were PICK UP GOLD, PICK UP SHOVEL, PICK UP ROPE, OPEN DOOR, and GO EAST, the player was soon presented with the following:

-Reap your reward.

-PALE LUNA SMILES AT YOU.

-You are in a forest.There are paths to the NORTH, WEST, and EAST.

-Command?

What quickly infuriated the few who've played the game was the confusing and buggy nature of the second screen onward — only one of the directional decisions would be the correct one. For example, on this occasion, a command to go in a direction other than NORTH would lead to the system freezing, requiring the operator to hard reboot the entire computer.

Further, any subsequent screens seemed to merely repeat the above text, with the difference being only the directions available. Worse still, the standard text adventure commands appeared to be useless: The only accepted non-movement-related prompts were USE GOLD, which caused the game to display the message:

-Not here.

USE SHOVEL, which brought up:

-Not now.

And USE ROPE, which prompted the text:

-You've already used this.

Most who played the game progressed a couple of screens into it before becoming fed-up by having to constantly reboot and tossing the disk in disgust, writing off the experience as a shoddily programmed farce. However, there is one thing about the world of computers that remains true, no matter the era: some people who use them have way too much time on their hands.

A young man by the name of Michael Nevins decided to see if there was more to Pale Luna than what met the eye. Five hours and thirty-three screens worth of trial-and-error and unplugged computer cords later, he finally managed to make the game display different text. The text in this new area read:

-PALE LUNA SMILES WIDE

-There are no paths

-PALE LUNA SMILES WIDE

-The ground is soft

-PALE LUNA SMILES WIDE

-Here

-Command?

It was another hour still before Nevins stumbled upon the proper combination of phrases to make the game progress any further; DIG HOLE, DROP GOLD, then FILL HOLE. This caused the screen to display:

-Congratulations

—— 40.24248 ——

—— -121.4434 ——

Upon which the game ceased to accept commands, requiring the user to reboot one last time.

After some deliberation, Nevins came to the conclusion that the numbers referred to lines of latitude and longitude — the coordinates lead to a point in the sprawling forest that dominated the nearby Lassen Volcanic Park. As he possessed much more free time than sense, Nevins vowed to see Pale Luna through to its ending.

The next day, armed with a map, a compass, and a shovel, he navigated the park's trails, noting with amusement how each turn he made corresponded roughly to those that he took in-game. Though he initially regretted bringing the cumbersome digging tool on a mere hunch, the path's similarity all but confirmed his suspicions that the journey would end with him face-to-face with an eccentric's buried treasure.

Out of breath after a tricky struggle to the coordinates, he was pleasantly surprised by a literal stumble upon a patch of uneven dirt. Shoveling as excitedly as he was, it would be an understatement to say that he was taken aback when his heavy strokes unearthed the badly-decomposing head of a blonde-haired little girl.

Nevins promptly reported the situation to the authorities. The girl was identified as Karen Paulsen, 11, reported as missing to the San Diego Police Department a year and a half prior.

Efforts were made to track down the programmer of Pale Luna, but the nearly-anonymous legal gray area in which the software swapping community operated inescapably led to many dead ends.

Collectors have been known to offer upwards of six figures for an authentic copy of the game.

The rest of Karen's body was never found.
 
...before you ask, I have a lot of down time at work guys.


TWO BEST FRIENDS

One day Rob called up his co-worker at GR and his best friend Dan. He asked if he wanted to hang out but Dan said he was busy with his girlfriend. Rob called him up the next day and Dan said he was busy again with his girlfriend. After a month of asking Dan to hang out Rob got fed up with the rejection and decided to hang outside his Condo in his car and watch him through a pair of binoculars.

To Rob's surprise, Dan wasn't busy with his girlfriend, he was alone in his living room watching a movie on his brand spanking new 14" Plasma Screen TV . Rob ran out of his car and pounded on Dan’s door. Dan got up to answer and was disgruntled to see Rob through the peep hole.

"Uh, Rob, what are you doing here buddy?" Dan said sounding a little concerned while looking through the peep hole. "I told you, I'm busy with my fake European girlfriend."

"Oh yeah?" Rob asked upset. "What's her name? How old is she? When was her last menstrual cycle?"

"God!" Dan said quickly and opened the door for fear of attracting the neighbour’s attention. "What is wrong with you?"

"What's wrong with me?â€
 
Now I want to go play Gemstone III again... =/

Aside from that, I don't really have any creepy RL experiences or scary stories to share, sorry.
 
You guys played gemstone 3 as well?
I played it way back in the day.(Like when I was 6)
Man those were some good memories.
It actually was a great help are teaching me to type correctly.
Then I moved on to 3D MMORPGs



Uh...example of a scary story(More objectively terrifying memory).....I was detained by the U.S. Border patrol on my way back from canada.(This was when I was 18 ) I knew there was nothing in my vehicle. They took me out, put my in an interrogation room. Stripped me down to my boxers and repeatedly yelled in my face asking where the narcotics were. 5 hours of them yelling that the dogs is detecting narcotics with me replying "I know there were no narcotics in that vehicle, You know there are no narcotics in the vehicle. There are no narcotics in the vehicle." They threatened that I would be sent to jail. That they would take my truck and make me have to find a different way to get home. All kinds of threats and manipulation.

Then into the 6th hour of the interrogation a officer stepped out and then back in and threw down a evidence bag with the best looking, neon green, sticky nug of marijuana in it. They asked "What do you have to say about that!?!?" and I said "Officer I know thats not my narcotics, You know thats not my narcotics, there were no narcotics in that vehicle."

After 7 hours they released me from the room, the lady at the counter asked me some questions about my truck and just said "Your truck is not worth taking you can go"
I was appalled but just wanted to leave so I left immediately to the truck. They hadn't even searched it. They just detained me and interrogated me for 7 hours, pulled out false evidence, just to try to get me to admit to having narcotics without having any proof that I had any at all.



This next story was in the state I grew up in Illinois(Cops are some of the worst there, California cops were much nicer)(I was 19 at this time)
My friends and I were stopped outside while skipping on the sidewalk at 3am(Yes skipping) while very intoxicated on 5 hits of LSD. Man I thought I was going to be tripping in a jail cell. I could literally visualize me tripping in a jail cell. The whole time the cop is taking our names the other cops is shrinking and growing in my vision. The police lights are fucking with my head. After they ran our names the dispatch came back saying we didn't have any warrants the officers said "Well, I guess we have to let you go". My friends and I started walking back to our place and I felt such a relief I decided to thank the cops. I turned around and gave them two thumbs up and said "Thanks for keeping it good"
They looked like they were about to tackle me. I said "No, thanks for keeping the streets good" at that point I immediately went inside and stayed there.

But oh my god the high fives and release of being free and back in the house was amazing. Sadly this is my last good memory before one of the friends I was with that night died a week later due to unrelated causes. I will never forget though.
 
Sourdeez said:
You guys played gemstone 3 as well?
I played it way back in the day.(Like when I was 6)
Man those were some good memories.
It actually was a great help are teaching me to type correctly.
Then I moved on to 3D MMORPGs
.

Oh yeah, I loved Gemstone III back then. It used to be free on Prodigy and later on moved to AOL. I still even played it when they started to charge for it. Something like $3.99 or $5.99 like that. When Everquest started getting big, Gemstone III for some inexplicable reason raised their price to match EQ. They raised it all the way to $15 a month now (and also changed the name to Gemstone IV), with a premium service for $25 a month and a platinum service for a whopping $50 a month. For a text based mmorpg that is 15ish? years old. Some people really take their role play serious I guess.

Back on topic, racking my brain the only creepy things I remember was when we were younger, me and my siblings were latch key kids. One night we got a call from some guy asking if my parents my parents were home and if he could come over. I didn't know if was a prank or not but it freaked me the hell out, so I told him to hold on so I could get my dad and then wrapped the receiver in a dish towel and left it off the hook till my parents got home later that night.

The other thing was one day when I was riding my bike home from my friends house (I was around 10 maybe) I was riding by my school when I noticed this shitty little white car following me very slowly. I got nervous so I rode around all 4 sides of the school and the car kept following me. It was pretty far back so I could not see the driver. Finally I got fed up and rode across from the school and stopped by a mail box. I turned around my bike to face the car. He drove up to the stop sign and did not move either. We both stayed like that for at least 5 minuets, even though it felt like 5 hours.

What stood out to me was how I was waiting for another car or person to show up and no one did. The whole area was eerily devoid of any people at all and in that neighborhood there was usually people around. So that was pretty unnerving.

Finally the person got impatient or something cause they suddenly turned left and sped off. Which was my cue to also speed off in the opposite direction.
 
I like to tell the story of Deliverance when around the campfire.

I had a scout leader who would tell Native American ghost stories about Wendigos and Skin Walkers. That was terrifying as a kid.
 
Some people might recall some momentary buzz caused a couple of years ago by a particularly odd Morrowind mod. The file name was jvk1166z.esp. It was never posted on any of the larger Elder Scrolls communities, usually just smaller boards and role-playing groups. I know in a few cases rather than being posted it was sent via PM or email to a 'chosen few.' It was only up for a few days, to the best of my knowledge.

It caused a buzz because it was a virus, or seemed to be. If you tried to load the game with the mod active, it would hang at the initial load screen for a full hour and then crash to the desktop. If you let it get that far, your install of Morrowind, along with any save files you had, would become completely corrupted. Nobody could figure out what the mod was trying to do, since it couldn't be opened in the Construction Set. Eventually, warning were distributed not to use it if you found it, and things died down.

About a year later, in a mod board I used to frequent, someone popped up with the mod again. He said he was PMed by a lurker who deleted his account immediately after sending. He also said that the person advised him to try playing the mod through DOSbox. For some reason, this worked...sort of. The game was a bit laggy, and you couldn't get into Options, Load Game, the console, or really anything else, other than the game itself. The QuickSave and QuickLoad hotbuttons worked, but that was it. And the QuickSave file seemed to be just part of the game file, so you couldn't get at it anymore. Some speculated that the changed game used an older graphics renderer, making DOSbox necessary, but it didn't LOOK any different.

This part I can speak about from personal experience. When you start a new game in JVK (as the board came to call it), once you left the starting bit in the Census Office and came into the game proper, the first thing you notice is that the 'prophecy has been severed' box pops up. This is because every single NPC having to do with the main quest is dead, with the sole exception of Yagrum Bagarn, the last of the Dwemer. Their corpses never despawn, so you can go check on all of them. In effect, you begin in a world that is domed to start with.

The second thing you notice is that you're losing health. It's only a bit, but it keeps happening, a little bit at a time. The longer you stay in one place, the quicker it seems to occur. If you let this loss kill you, you'll find the cause: a figure we came to call the Assassin, because he seems to wear a retextured version of the Dark Brotherhood armor from Tribunal, even though the expansions don't work in JVK. It's all black, completely untextured, like he's just a hole in space. The way he moves...he gave me quite a start, the first time I saw him scuttling around my dead body. He crawls inhumanly on his hands and feet, his arms and legs splayed out like a spider. You'd usually only see him after death, crawling around and over your body just before the reload box popped up. Occasionally, you could catch a glimpse of him darting around a corner or crawling on a wall or ceiling. It made the game very difficult to play at night!

Other than that, the only noticeable difference is that at night, at random intervals, every NPC in the game will go outside for a few minutes. During this time, the only thing they will say when hailed is, "Watch the sky." Once they return to their normal behavior they act as normal, though.

After a while, a player on the board discovered a new NPC named Tieras, a male Dunmer in the temple at Ghostgate. Two things are notable about this NPC: first is his robe, a unique article of clothing that was lovingly rendered with twinkling stars all across it, looking like a torn-off chunk of the night sky. The second is that all of his dialogue, in addition to showing up in the dialogue box, is voiced. You can skip it if you wish, but it all sounds like it's in the default male Dunmer voice. Some people said that they thought the voice was "slightly" different, but it was a very, very good imitation.

I won't go into the details, but the questline he sends you on has to do with a dungeon referred to simply as 'The Citadel.' At least, to the point I reached, the quests were all of a fairly generic 'discover the secrets of the ancients' bent. the entrance to this dungeon is on a small island far to the west of Morrowind proper. I eventually discovered that if you used a Scroll of Icarian Flight at the westernmost point on the main landmass and jump directly west, you'd end up almost exactly at the island.

Even though the dungeon is called The Citadel, it goes straight down. It dwarfs any other dungeon, both in size and difficulty. From a natural cave area you'll proceed down into an ancestral tomb looking area, then Daedric ruin area, and then a Dwemer ruin area. I made it down to the Dwemer Ruins before I quit. The creatures here were strong enough that a level 20 character would have to take care, and since you can't use the console in JVK, level 20 take a while to get. Since QuickSave and QuickLoad are your only options, it's all too easy to get yourself into an impossible situation, too. I did, and I just didn't have the energy to start over.

Now what I'm telling you is based on what those few who went further reported. Past the Dwemer Ruins you find yourself in a level like the Dwemer Ruins, but darker. Rather than the usual bronze, all the surfaces, including those of the creatures, are black. The sounds of machinery are loud here, and grow louder still randomly. There's also steam or fog everywhree, limiting your vision to about ten in-game feet or so. If you can make it through all this, you will reach a hall that those who found it called it the Portrait Room.

Like the fire in torches or other effects from early 3D games, this room has picture frames that always face directly at you, no matter how you look at them. The images in the frames were always randomly chosen images from your My Pictures folder. On the board, the ones who got there had some fun posting screenshots of the Portrait Room with various pictures in the frames (Usually porn of course).

At the end of the hall was a locked door. After admitting defeat and returning to Tieras, everyone just found him saying, "Watch the sky," in his gravelly voice. What's more, nobody else in the game would say ANYTHING. There was just a completely blank dialogue box with no options at all. They wouldn't even rattle off the usual canned audible greetings. The only exception was at night; whenever they'd go out for a few minutes, they'd still repeat it. "Watch the sky." At this point, one of the players - a friend of mine from the board - noticed (and the few others who got this far agreed) that the night sky was no longer the usual night sky of Tamriel; it had changed to a depiction of a real night sky. And it moved.

From this point on, everything is based on what this one person reported. Eventually, he got himself kicked from the board, but I kept in contact with him for as long as he responded. According to him, based on the constellations and planets, the sky started around February 2005. if you died, loaded, or went back into the Citadel, it would start over. When the usual day sky graphics took over, the movement would be suspended until the stars appeared again. In the space of a single night, everything would move about two months worth. Since the timescale of JVK was more or less that of the standard game, that meant that a bit less than an hour was a 24-hour period.

He became convinced that the door would open based on some kind of celestial event. Of course, waiting for that meant leaving the game running. Of course, THAT meant that the game couldn't be left unattended, thanks to our old friend, the Assassin. My friend decided he's hang out for a whole day, just to see if anything happened. That would be about a year's worth of movement. Here's the post he made at the end of this experiment:

"I loaded in Seyda neen, where it all starts. It wasn't too bad, just had to check in now and then to move around and heal to make sure I wasn't dying. But check it out! 24 hours exactly in, and the Assassin learned a new trick! HE SCREAMS!!!! I was reading and all of a sudden, this crazy loud shriek just about makes me crap myself. It's like something out of a horror movie! I look up, and there he is, just crouched down right in front of me. Of course, the second I moved my character, he ran off. When I went back down to the Portrait Room, the door was still locked. Damn it, damn it, damn it!"

A bit later, he came to the decision that he needed to wait three days - three years. The PM advising us to try DOSbox showed up in February of 2008 was his reasoning, anyway.

"After the first shriek, the Assassin stops hitting you out of nowhere. Now he'll shriek, and if you don't move for a few seconds after that he hits you. I think whoever made the mod was trying to help. At night, I've got my headphones on and I was just kind of dozing off...when he wakes me up with a shriek; I jiggle the mouse, and I'm good!"

That post was two days in, from his laptop. Once it was over...

FUCK! FUUUUUUUUUCK! So Fucking done. So, I wait, the three days, right, and right after the Fucking Assassin made me jiggle the mouse, he shrieks again. So, I look, and everyone in town is outside. They're all saying, "Watch the sky." I don't see anything, though. But then the game starts getting dark...like REALLY dark. I turn up the brightness all the way on my monitor, and I can still barely see. I can see other people in the game, little figures running around in the distance, just running back and forth. If I try to get close, they run off. Now, I was trying to sleep, so the lights are off, and this is kind of creepy. I don't want to get up to turn on my light because I don't want to miss anything, but NOTHING fucking happens. Eventually I go back to The Citadel...it's still dark, and I gotta swim, and the whole time I can see all these guys swimming all around me, just barely there. I make it to the Citadel, and it's normal light inside, and I get worried. Sure enough, the Portrait Door is STILL FUCKING CLOSED. I go outside and it's ALL STARTING OVER. So that's it. I'm fucking going to bed, and I'm fucking done. The end."

After that, two things happen. first, another of the people who got to the Portrait Room claimed that the Assassin was showing up in his regular Morrowind game. (Quick explanation. If you reinstalled Morrowind to a different fold, you could have a normal Morrowind install along with JVK.) He himself chalked it up to an overactive imagination at first, but he reported a couple of really big scares with the black figure crawling right at him, or seeing it waiting for him just around a corner before scuttling off. Another of those who reached the Portrait Room started a regular Morrowind game, but never for sure saw him; it was just a couple of maybes, late at night, and always at a distance.

The second is that my friend started getting really abusive and short-tempered on the board, though he stopped talking about JVK entirely. It got so back that he was soon kicked off. I didn't hear anything from him for a couple of weeks after that, so I sent him an email. This was part of his reply:

"I know I shouldn't, but with classes out I've got some time, so I started JVK up again. It's almost 2011...and I think I've got the sleep madness! But stuff is happening! It's still dark...once it gets dark, it never gets any lighter. It stays like that. The people moved a few months ago...everyone in Seyda neen just went to that little bandit cave and moved in. They killed the bandits inside, and now they're just standing around inside. They don't say anything anymore; they don't do anything when you click on them. I quicksaved and killed one, and he just stood there until he died without fighting back!

And it's like that everywhere. You have to walk, since the quick travel people are all in caves now, too, but all the cities and towns re just deserted; all the people are in caves and tombs. Everyone in Vivec is down in the sewers. I'm going to Ghostgate next...I want to see if Tieras is still there. I'll tell you what he says when I get there!"

i replied and said i wanted to see what he said, too, and waited a day. When I didn't get a reply, I mailed him again, and a couple of hours later he sent back:

"Sorry, I totally forgot. So it's 2014 now...since it's always night, the stars are always moving. The whole screen is dark, but you can still see the brightest stars moving around. Tieras was gone...everyone in Ghostgate was gone. i don't know where they went. They're not in any of the nearby caves. But there's new stuff...people still don't say anything, but their eyes are bleeding. it's so dark that even with a light spell you have to get right up against them to see, but there they are, little dark streaks coming down from their eyes. I think I gotta be getting close. I know this is stupid, and there's no way the pay off is going to be worth it, but I just want to be able to say I stuck it out!"

I got that one during the day. Later that night, I got a follow up email:

"Some of the planets aren't moving right. It's pissing me off...if this keeps up, I won't be able to keep track anymore. It's almost 2015 now, I think. FUCK. You know, I just now noticed that there aren't any monsters anymore, either. I'm completely alone outside now. The main quest peoples' bodies are still laying around, though. i went to check on them.

I don't need headphones anymore, so I just leave them off. When he shrieks, it's like he's screaming right into my ear. I think I even kind of anticipate it. He's around a lot more now, a lot closer. He's different from the other people who started showing up, remember? They keep running around, just where i can barely see them. I have to admit, it's kind of creepy at night. Sometimes, when I go to the bathroom or whatever, I swear I can see something out of the corner of mye ye. I'm keeping all the lights on now."

I sent him a letter, jokingly telling him to get some real sleep, and left it at that. Two mornings later, I found this in my email. It was the last thing I got from him. After this, he stopped responding completely:

"I just got up from a fucked up dream, I think. The Assassin shrieked at me, and when I opened my eyes, he was right there, crouching over me. His arms and legs were longer, more like a spider's. I tried to push him away, but when I touched him my hands just went inside and I couldn't get them loose again, like he was made of tar or something.

Then I woke up, I thought. he was gone, but when I looked at the monitor I wasn't where I was. I was in the Corprusarium, with Yagrum. For once, the light was okay, and I could see him all bloated on those mechanical spider legs. I sat down at the computer and he started talking to me. Not in a box, but really talking to me,in Tieras' voice. He knew things about me. He told me things that I never told anyone, some things I totally forgot about. He told me that almost nobody had made it this far, and that the door would open up soon. I just had to hang on a little while longer. He said I'd know when it was time. He said I might be the first one to see what was inside.

And then I woke up for real, but I was at the computer. I still wasn't where i was. I'm swimming out to The Citadel Island. And I can hear this tapping. It's at my window. It's over on the left, so I'm sending you this, because I left my laptop by my bed, to the right. Just a little taptaptaptap...like he's knocking his finger against the glass. I might still be dreaming now."

So, I guess that's the end of the story. I know there's a few other stories floating around about the mod, but this is the only I know as true, as far as it goes. I deleted my JVK copy of the game pretty much right after I gave up, but I'd like to get the mod again, if anyone still has a copy of the file. I'd like to see some of this for myself.
 
joker_clap.gif

Amazing!

Spoiler: "you can't get Morrowind to run on DOSBox. That's impossible.

Let's say it could. Morrowind's engine does not have the support to paste images from My Pictures, and even if it did, you'd have to mount your whole drive to allow DOSBox to access the folder. From there we can see many more inconsistencies: various elements of the story, (namely: enemies walking on the wall/ceiling, NPCs going outside, voice acting inside of the dialogue window, disabling the console, changing the night sky texture mid-game, changing the brightness, altering different Morrowind installations) are not allowed by the Morrowind Construction Set's structure and would never work without a major overhaul of the game's code - something that's impossible to do in a simple .esp file."

"Let's assume it's true, and consider what that entails.

First, we have to assume that the mod "changes" the game somehow. How would the game have to be changed?

Well, first, obviously, it will change it to a DOS program. However, stemming from that are some huge revisions that are required. For one thing, this means that the game would be changed from a 32-bit Windows application that addresses memory using the Flat Memory model to a 16-bit DOS program that only has access to 640K of conventional memory, and accesses it using Segment:Offset addressing. There are a few Memory models that could be used, but we hit a bit of a roadblock here already- 640K isn't nearly enough for the game. Another issue is that by running in 16-bit Real Mode, the game is forced to also use 16-bit instructions. This can be partly addressed.

So, this "mod"- if we rest on the assumption that it does this- also patches in direct support for the XMS Memory Specification. This means that every single memory access in the game is "patched" to instead invoke and page data in from XMS memory. This is NO simple task; most applications do so by accessing said XMS memory by running in 32-bit under a DOS 32-bit Extender. But this presents yet another problem, in that there are innumerable available such extenders. Daggerfall uses one, to my recollection, (either CWSDPMI or DOS4GW). So such a patch must (again, we are working on the assumption it is true in order to disprove it here) patch in one of those DOS extenders, patching every memory access with a Extender call.

But that's not all- then there is the problem of Win32 API Functions- As a Windows Application, Morrowind uses DLL libraries; the morrowind.exe import table lists innumerable functions from MSVCRT.dll,MSVCP60.dll,d3d8.dll,DSOUND.DLL,DINPUT8.DLL,VERSION.DLL,binkw32.dll,ole32.dll,ADVAPI32.dll,Kernel32.dll, User32.dll, etc. however, while Windows and Windows 32-bit Applications have the capacity to dynamically load Libraries/DLLs (using the LoadLibrary function from Kernel32.dll, which unsurprisingly is in the game executable's import table), MS-DOS applications would need to have such capacity custom written.

So at this point, the task of making Morrowind a DOS application is not a simple little patch. We're talking about core-level changes to the game that not only change it's native environment, Executable format, and memory model, but now we're looking at the patch completely re-implementing half of the Windows API as well as Direct Input, DirectX, and Direct3D in order to run on MS-DOS."
 

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