drew502
Rookie
FIRST: Watch http://www.youtube.com/watch?v=WwfJFakZyGA&feature=sub to see the reasoning and how I built on Nicholas Werner's (Machinima) perspective.
IMO: I feel that MW2 should be praised as a great single-player game as well as multiplayer because of the new ground it broke during the length of the experience. Although many people find this as a 'shorter' campaign than most (it did in actual hours contrast to many other games out) but its still filled with things that are never seen in games. It breaks every aspect of the 'common' FPS's storyline and plot changes and alters them so much that some people don't understand the magnitude of what Infinity Ward has done here.
I feel that, when you see what really goes on, and you actually take time to compare this campaign to others, you will find that this may be the first step into a new generation of how games will enhance their single-player adventure, to be more, almost, personal. IW steps into a new chapter that actually deals with how the player reacts to him failing so many times at completing a goal, and fighting so hard for his chance, and then dying suddenly. As the video states, it makes it so much more satisfying to get that final kill, and to end it once and for all...
But its not over there, obviously, some people see this game as having many 'holes' in it. Uneven specks of story and plot that don't seem exactly right. One may see this as a way of cutting corners by IW. To me, it says two things, one, that they want people to buy the next game to fill their craving after that last cliffhanger, and maybe find out about the 'holes' left by IW, to complete their experience. Two, that IW really thought out this process to show how, you are not omniscient (all knowing) and all powerful hero that most games set you out to be. You are just a single, lone person in a large war(something that the CoD franchise has really been building on since the original came out in Oct. 2003) , that doesn't necessarily have the ability to fill in all those plot ties until, maybe, a later enlightenment (ex. another game/expansion pack).
Just thought it would be interesting to delve deeper into the ground-breaking game that has been regarded by most as a mostly multiplayer work of art and show my opinion and hopefully have you guys to share yours (please read the entire post if you're going to comment )
Thanks Nicholas Werner for giving me the real evidence I needed to get into this topic and put my thoughts to words.
IMO: I feel that MW2 should be praised as a great single-player game as well as multiplayer because of the new ground it broke during the length of the experience. Although many people find this as a 'shorter' campaign than most (it did in actual hours contrast to many other games out) but its still filled with things that are never seen in games. It breaks every aspect of the 'common' FPS's storyline and plot changes and alters them so much that some people don't understand the magnitude of what Infinity Ward has done here.
I feel that, when you see what really goes on, and you actually take time to compare this campaign to others, you will find that this may be the first step into a new generation of how games will enhance their single-player adventure, to be more, almost, personal. IW steps into a new chapter that actually deals with how the player reacts to him failing so many times at completing a goal, and fighting so hard for his chance, and then dying suddenly. As the video states, it makes it so much more satisfying to get that final kill, and to end it once and for all...
But its not over there, obviously, some people see this game as having many 'holes' in it. Uneven specks of story and plot that don't seem exactly right. One may see this as a way of cutting corners by IW. To me, it says two things, one, that they want people to buy the next game to fill their craving after that last cliffhanger, and maybe find out about the 'holes' left by IW, to complete their experience. Two, that IW really thought out this process to show how, you are not omniscient (all knowing) and all powerful hero that most games set you out to be. You are just a single, lone person in a large war(something that the CoD franchise has really been building on since the original came out in Oct. 2003) , that doesn't necessarily have the ability to fill in all those plot ties until, maybe, a later enlightenment (ex. another game/expansion pack).
Just thought it would be interesting to delve deeper into the ground-breaking game that has been regarded by most as a mostly multiplayer work of art and show my opinion and hopefully have you guys to share yours (please read the entire post if you're going to comment )
Thanks Nicholas Werner for giving me the real evidence I needed to get into this topic and put my thoughts to words.