Let's team up and map controls to a game. A completely undefined game that doesn't exist. Everyone choose one button on, let's say, an Xbox 360 pad (though a PS3 pad would be basically the same). Then we'll see what type of game we made. THIS IS HOW GAMES ARE MADE. Trust me.
I'm calling dibs on the right trigger, and mapping it to the Levitate function. I can't think of a single game that wouldn't be improved by this.
So far:
RT = Levitate
I'm calling dibs on the right trigger, and mapping it to the Levitate function. I can't think of a single game that wouldn't be improved by this.
So far:
RT = Levitate