I do agree, ted. It seems funny in this day and age that games operate on such a reward basis. Throughout the evolution that's taken place in my lifetime, games and their respective hardware have become more and more expensive, yet as a medium they still insist on operating on a reward basis.
I can understand a paced progression in RPGs driven by story, but only in the context of plot. Why should I have to level up my character? It's a predictable reality that by the end of an RPG your character will be a force to be reckoned with within the world he or she inhabits. Why should I, an adult, not be able to make the decision to be as powerful from the beginning? Because someone else thinks it will cheapen an experience I have paid for?
It suggests a rather surreptitious arrogance on the part of developers and certain fan lobbies that they should dictate how I am to enjoy a product of not inconsiderable cost. When I was small I remember strapping plastic bags to my batman toy, hurling him amongst the tree tops and giggling as he sailed down. Albeit that is modification, but the point I'm making is we are free to do with all other chattels what we would wish. When it comes to games, however, it seems we must be subjected to an enforced gauntlet to achieve a complete product.
I think it's quite undeniable that 'achievements' have become a hallmark of this gaming generation. People enthuse about them to different degrees across many genres. It seems odd to me that while unlocking many achievements will give you a score to show that you enjoy doing so, you still are forced through many things you'd otherwise circumvent in the games themselves! While achievements leave it up to the player to decide how much they want to achieve while being able to continue through the levels and narrative, most games do not. Let's take the force unleashed. There was a level on this in which you had to bring down a star destroyer. Unfortunately, to do so meant wrangling with an erratic and badly conceived control system. Yet to continue a game I'd paid for, I had to engage with it. It took me ages! I was irate. Call of Duty Modern Warfare 2 asks you if you'd like to skip a mission that might offend you. I was offended by the star destroyer sequence in the force unleashed. Where's my 'skip' function?!
I think it's high time the industry re-evaluated its antiquated views on progression!