NecroWolf
Regular
Alright, to those who care about the game, let me tell you what I've seen and done.
First of all, I am a level 25 Finesse (Rogue) build, pure Finesse, no other points in anything but Finesse. I do not have any of the longbow talents, but I've put points in everything else. I am 35 hours into the game, and I've explored about half of the game. It's big, it's really big, it may not be Skyrim big, but it is definitely big.
I've completed around 73 quests, with more in my backlog. The main faction quests are lengthy, you can -not- do them in one sitting. Like the Travelers quests (Thieves), takes you from one end of the game to the other. The side quest starts off kind of generic, then it gets interesting, at least to me. It's very heavily inspired by Destiny and Fate. Your character, the Fateless One (not a spoiler), isn't doing good, or bad, because they're Fated to, they're doing it because they choose to, that makes them special.
Yes, there are moral choices in the storyline. You can use skills like Persuade, Lockpicking, Dispelling and even Mercantile in dialogue options. You can do bad, or good. You can go on killing rampages, but much like Skyrim, you can't kill quest NPCs (though mobs can, which does alter the quest a bit). You can get thrown in jail (and lockpick your way out of it.)
Now to address one of the concerns that intoTheRain brought up, and I see the problem now. One of the complaints is the loot, now, do not think for a second that there isn't much. I've never seen the plethora of weapon models and armor models in this game. It has more armor/weapon models than anything I've ever seen in any RPG ever. Every yellow is unique modeled, I believe, so are most purples. However, the issue intoTheRain brought up is that its hard to find things your level... and that's true, but it is more complicated than that. See, the game doesn't base loot on your level, it bases the loot on the Region (there are 5 'regions'), and the Pocket (I call the areas that make up the Regions 'Pockets'). Like I'm level 25, but I'm getting mostly level 9-10 item drops (by item level, we mean the level requirement to wield it.)
Before you grow concerned, let me tell you that the item level doesn't -really- matter, in fact, it looks like a facet of the game that doesn't matter. I don't even know why there are item levels to begin with, because the item level versus the stats of the item don't match up. You may find a level 3 item that has a cooler model, and better stats than your level 10 item, thus making the item level something that is pointless and could be forgotten. Items, and upgrades, drop like candy... just don't pay any attention to the item level versus its stats and your actual character level.... does that make any sense?
You -can- own houses, in fact, you can own more than houses. I don't think this is a spoiler, but you can own a Mineshaft (And its accompanying office which acts as a House), you can own an Arena, a House, and even an apartment (basically) in a city. The arena, and the Mineshaft, generate money, and can be further upgraded to generate additional money.
The game is not difficult except on hard, then its only slightly difficult... but, honestly, if you're comparing it to games like Dark Souls, or the hardest parts of God of War, then its somewhat of an easy game, but I don't judge games based on difficulty.
Enemies do not scale to your level, but they stay challenging for the time you spend in the Pockets scaled for them. I think they -may- scale slightly, though. You won't find grey enemies unless you go back to the starter zones (Which you should, because it will make new quests pop up in earlier towns sometimes.)
You do go to places that aren't listed on the map, such as several large cities that are their own Pocket/series of Pockets. As I said, the world is huge, like really really big.
The game does love its forests, but they manage to keep the different areas feeling different, most of the time anyway.
At any point you can completely 'undo' your character and become something else, I could if I wanted to switch over to Might or Sorcery (fight and mage). While not an uncommon feature in MMOs, its rare to see it in single-player games. It's also handled differently than most single player games. Because you are the Fateless One, you can essentially at any point choose to re-write what you are, your history, and how you're going to effect the world. It'd be the equivalent of me deciding in real life I want to be a nuclear physician instead of some jackass posting about a video game on a review site.
Anyway, those are some things about the game that I thought I'd post.
First of all, I am a level 25 Finesse (Rogue) build, pure Finesse, no other points in anything but Finesse. I do not have any of the longbow talents, but I've put points in everything else. I am 35 hours into the game, and I've explored about half of the game. It's big, it's really big, it may not be Skyrim big, but it is definitely big.
I've completed around 73 quests, with more in my backlog. The main faction quests are lengthy, you can -not- do them in one sitting. Like the Travelers quests (Thieves), takes you from one end of the game to the other. The side quest starts off kind of generic, then it gets interesting, at least to me. It's very heavily inspired by Destiny and Fate. Your character, the Fateless One (not a spoiler), isn't doing good, or bad, because they're Fated to, they're doing it because they choose to, that makes them special.
Yes, there are moral choices in the storyline. You can use skills like Persuade, Lockpicking, Dispelling and even Mercantile in dialogue options. You can do bad, or good. You can go on killing rampages, but much like Skyrim, you can't kill quest NPCs (though mobs can, which does alter the quest a bit). You can get thrown in jail (and lockpick your way out of it.)
Now to address one of the concerns that intoTheRain brought up, and I see the problem now. One of the complaints is the loot, now, do not think for a second that there isn't much. I've never seen the plethora of weapon models and armor models in this game. It has more armor/weapon models than anything I've ever seen in any RPG ever. Every yellow is unique modeled, I believe, so are most purples. However, the issue intoTheRain brought up is that its hard to find things your level... and that's true, but it is more complicated than that. See, the game doesn't base loot on your level, it bases the loot on the Region (there are 5 'regions'), and the Pocket (I call the areas that make up the Regions 'Pockets'). Like I'm level 25, but I'm getting mostly level 9-10 item drops (by item level, we mean the level requirement to wield it.)
Before you grow concerned, let me tell you that the item level doesn't -really- matter, in fact, it looks like a facet of the game that doesn't matter. I don't even know why there are item levels to begin with, because the item level versus the stats of the item don't match up. You may find a level 3 item that has a cooler model, and better stats than your level 10 item, thus making the item level something that is pointless and could be forgotten. Items, and upgrades, drop like candy... just don't pay any attention to the item level versus its stats and your actual character level.... does that make any sense?
You -can- own houses, in fact, you can own more than houses. I don't think this is a spoiler, but you can own a Mineshaft (And its accompanying office which acts as a House), you can own an Arena, a House, and even an apartment (basically) in a city. The arena, and the Mineshaft, generate money, and can be further upgraded to generate additional money.
The game is not difficult except on hard, then its only slightly difficult... but, honestly, if you're comparing it to games like Dark Souls, or the hardest parts of God of War, then its somewhat of an easy game, but I don't judge games based on difficulty.
Enemies do not scale to your level, but they stay challenging for the time you spend in the Pockets scaled for them. I think they -may- scale slightly, though. You won't find grey enemies unless you go back to the starter zones (Which you should, because it will make new quests pop up in earlier towns sometimes.)
You do go to places that aren't listed on the map, such as several large cities that are their own Pocket/series of Pockets. As I said, the world is huge, like really really big.
The game does love its forests, but they manage to keep the different areas feeling different, most of the time anyway.
At any point you can completely 'undo' your character and become something else, I could if I wanted to switch over to Might or Sorcery (fight and mage). While not an uncommon feature in MMOs, its rare to see it in single-player games. It's also handled differently than most single player games. Because you are the Fateless One, you can essentially at any point choose to re-write what you are, your history, and how you're going to effect the world. It'd be the equivalent of me deciding in real life I want to be a nuclear physician instead of some jackass posting about a video game on a review site.
Anyway, those are some things about the game that I thought I'd post.