|OT| Kingdoms of Amalur: Reckoning

drathbone

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-Release: 2/7/12
-Platform - Xbox 360, PS3, PC
kingdoms-of-amalur-reckoning-e3-2011-screenshots.jpg

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A 3rd person action/adventure RPG set in a fantasy universe. New IP from Big Huge Games
Review: http://www.gamerevolution.com/review/ki ... -reckoning
Preview: http://www.gamerevolution.com/preview/k ... -reckoning
General GR Coverage: http://www.gamerevolution.com/tag/kingdoms-of-amalur
 
Not sure if this game is big enough for an OT to catch on considering the general response is mostly "I'll buy it after price drop" or rental options, but after playing it for several hours I'd like to see more discussion as this may be one of my new favorite games.

Like most have noted, it's very familiar - in my opinion mostly good ways. I honestly cannot complain yet about this game. It reminds me, in general, of Darksiders in a way that it 'borrows' things from other IP's that work. Like WoW and other MMO's, the quest and character customization, loot system and graphics. Hints of Fable, GoW and Dragon Age show in the combat and the dialogue interaction respectively. I'd like to also mention I love all the big names involved - RA Salvatore, Curt Schilling and Todd McFarlane. If BHG follows through with an MMO, I'd at least try it out. So far, I believe they are doing things right. Who knows how it'll turn out.

One big thing I found though that's REALLY frustrating in a stupid way: After playing many many many hours of Dark Souls (recently, I took a break from Skyrim to pick it back up), my muscle memory dictates that I roll into crates/barrels to break them. In this game it doesn't work. Anybody else have this issue?

Discuss!
 
Nice OT

"I'll buy it after price drop" - this is me, sadly. The demo sucked and I've got a lot on my plate right now. I'll play it eventually though, I bet.
 
What Used said. I'm sure if I gave it a chance I'd enjoy it, but it looked pretty mediocre. Like, good, but without flair or shine or anything special.
 
Thanks Used, it's my first one.

I'll be honest, I won a gift card on an online poker tournament that prompted me to buy this game as soon as I did, at a $20 discount. I guess, after playing it more thoroughly, I would have bought it at full price either way, but I didn't get that with the demo. However, the demo sold me in a way that I played and wanted MORE! So far, the game has sold me that i continue to want more. It's a SOLID rpg at the very least. I haven't come across something like this in a while. Sure, it's generic in a way, but it's cool in others. I'm enjoying it immensely and I'll stick with it and replay it for many many hours, as I did with other "open" (see: continuous) rpg's.
 
The demo did NOT do this game justice. It takes a lot for me to be immersed in a game anymore and this game did it with ease. It will be a classic in a few years, but certain reviews that i feel come from people who played the demo and just wanted to get a review out, paired with the TERRIBLE demo, is keeping people from picking up this game.

It is one of the best games ive played this generation. Ill post more in depth thoughts later when im not on my Blackberry later. I intended to make a topic today, as i feel it is a crime people are viewiing this game in the "ill wait for the bargain bin" light theyre viewing it in.

If you like RPGs at all, you will love this game. I even believe Longo would LOVE this game.
 
Alrighty then, I'm just gonna get straight to the point.

Visuals: GLORIOUS. Honestly, this is what I want when I play a fantasy game. It's bright, beautiful, varied, amazing. The demo does this games visuals zero justice. Some of the places I have been are simply breathtaking. And there is so much variation. Every main area is divided into like 12 sub areas, well at least the first one is, I've put 10 or so hours into the game and haven't even left the first area, except to do a smidgeon of the main quest in the second area. But I'm back in the first now. Every time I come around the corner to enter a sub zone I'm excited to see what visual treat is in store for me. And it rarely disappoints.

Some people are complaining that the characters themselves look poor compared to the environments. But I'll say the gear you get later on significantly improves the appearance of your character. It's like they made the basic armor look horrible because they knew you wouldn't be using it that long so didn't waste time on it. That or they wanted it to feel that much more epic when you geared up. My dude looks like a bad ass now, and as I said I'm only on the starting zone still.

Audio: Wonderful. Some games severely lack what I think is the necessary audio to really immerse you in the beautiful fantasy world. This game does not. Every time you come to a new area I'm excited to hear what music will be playing to match the new area perfectly. The last game I remember that I enjoyed the simple ambient music so much was in Asheron's Call 2, unfortunately I hated everything else about that game. The visuals and the audio in this game are an absolute treat especially considering the massive size and scope of this game.

Combat:: Don't let the demo fool you. Put this on hard and get to some tough groups of baddies and you'll either be exhilarated and feel like you just accomplished something amazing when you pick a few off with your Chakrams, scorpion one to you and mutilate him with your bad ass flaming sword and siphon the remaining baddies into a tight area and earthquake them all to death, which by the way looks incredible. This combat is literally on par if not better than God of War 3, which again is incredible considering the size and general crappy combat of these types of games. Or you'll want to tear your hair out when you got caught off guard and get combo'd a thousand times forcing you to chug half your potions, or die, if you don't have any. And potions really aren't that common, and are pretty pricey too. So you don't have an unlimited supply. The combat in this game is so good that 10 hours in when I see groups of monsters on the map I almost always go off my path to go and kill them in creative ways. It also helps that you can find epics and rares to equip and feel like a totally new badass anywhere in this game... speaking of loot..

Loot: There is a LOT of loot. ALMOST too much, but I love it nevertheless. This is a big seller for me in RPG's. I love purples, and blues, and greens, and seeing those colors when I loot a baddy, or a chest, or a boss. And I think this game also prioritizes loot for what your character uses. I've found two epic long swords and an epic bow so far, and for the majority of the game I've used the bow/longsword combo. I've just recently switched to Longsword primary, Chakram secondary after I found a nice rare pair of Chakrams. And let me tell you the Chakrams feel so bad ass. My only complaint is there is SO much loot you want to pick up, that your bags become full relatively quickly, so you'll find yourself needing to purchase expensive backpacks to increase your loot slots.

Crafting: I haven't done a TON of this so far, but I have crafted a few pieces my guy is using. As usual I avoid alchemy, I do in every game, I think most people do. But I found the way to discover potions very creative. You just mix herbs and whatever else that you have discovered on your travels and try the combo. If you're lucky you'll discover a potion and it will be added to your list. Blacksmithing seems very cool. You keep all the greens, blues, purples you don't need and salvage them to get mats from them. At max blacksmithing levels you can use up to 5 epic level salvaged items to create something bad ass. I just explained that extremely poorly, but hopefully you get the idea. Crafting is unique enough to be interesting from what I've seen so far.

Story: Average. To be honest, but I've never been into Lore in any fantasy game, besides Diablo. I find it all very bland, and this game is no different. I don't pay attention to much of the story anymore except parts of the main quest line so I have an idea as to what I'm doing. It is I think pretty unique to, and has its decent spots, but I can't really be much of a judge in this area.

The world As hinted at in the visuals comments, it's amazing. Sure it isn't "Open world" per say, but it is HUGE, and it is GORGEOUS. There are I believe 12 sub zones in the first zone, and every single one looks different and unique to the last. Every time I head into a new sub zone I'm excited to see what the new area will look like. The zones are simply breathtaking. I'm intentionally trying to slowly enjoy this game and travel from place to place slowly so I can take it all in and enjoy it. This is my favorite part of the entire game. The music visuals and world are breathtaking,. for the 100th time. I'd take a more closed off world like this, than a giant open Skyrim where almost the entirety of the map looks identical, except some parts are snowy, and some are not. It still feels pretty open world to me, you just have to go through a narrow path to get to the next sub zone or continent. It really doesn't take away from anything, and you don't have to wait for load times or anything to do it.

Things I hate...

The god awful menus... My God was this ever an afterthought.. This disappointed me, it's no different than you see in the demo. It looks like they just copy and pasted an RPGs menu from Super Nintendo. It is bad, which I find very disappointing as it DOES kind of slightly sorta take away from the game when you have to open up that terribleness which removes you from the wonderful atmosphere of the game. This to me is something that could EASILY have been improved to look more impressive, but was something they clearly rushed and didn't think was important. It just looks childish and amateur.

Dispelling chests.. I still cannot do this. And that is something I wouldn't normally admit. I tend to be pretty pro at video games, but I have yet to successfully dispel a chest, and always end up cursed, going back to town to have some bitch heal me which costs an arm and a leg. So I don't even bother with them anymore. I hate them so much I might spend skill points in dispelling once I've maxed Blacksmithing, Find hidden and Persuasion just so I can open them easily. It is just a broken and stupid concept. It's not fun at all. There is no rhythm to it because it moves too fast. It's just dumb.

Not being able to jump off ledges.. WTF.

Quests..

Too many of them scattered everywhere. Normally I won't ever play a second time in a single player RPG, but in this one, I think I might just to do all the side quests with a different type of character. I have ignored them and focused mainly on the main quest aside from maybe picking up I'd say 10 side quests. I have probably missed 100's by this point, and this is only in the first zone. I'm level 17 and all the quests would be extremely low level by now so I won't even want to bother with them. If youre going to add 110,000 side quests, at least make leveling slower so you can do them and feel like they're actually worthwhile. It's frustrating for me because I WANT to do every quest, but it just feels too pointless.

Thats it for now...

This game is amazing. I'd probably still stick with a 4/5 like the GR review, despite seeming to be more glowing about it than Nick Tan was, just because there are obvious flaws and it just isn't polished enough to deserve a 4.5/5.

It is DEFINITELY worth 60$.. And like I said earlier, I swear the few people who gave this game like a 50-65% or less never even played anything beyond the demo. Like the G4TV review was just ridiculous and pathetic. This game is going to be seen as a huge hit in two years, I know it.
 
I really liked the demo. Will get when price drops. The battle seemed simplistic but it looks like it gets better as you level up.

My only complaint is that the camera was obnoxious while I was in combat...and sometimes when I was running through corridors.
 
Bretimus_v2 said:
I really liked the demo. Will get when price drops. The battle seemed simplistic but it looks like it gets better as you level up.

My only complaint is that the camera was obnoxious while I was in combat...and sometimes when I was running through corridors.

a lot of people complain about the camera, but i don't see it yet, and i'm level 18. the only thing i noticed early on was the camera moved VERY fast when you tried to adjust, so i just adjusted the sensitivity and it hasn't bothered me since.
 
Yeah, the only problem I had with the camera was the control of it was too fast and felt... Slippery. Like it was hard to be precise in your movement of it. But no doubt that could be adjusted.
 
I bought the game, I'm loving the game immensely. This is one of my top five RPGs of all time. I don't think I've played anything so... fun, just plain fun.


In case anyone is wondering about the criticism of repetitive quests, its only partially true. There are a lot of quests that are fashioned after an MMO, such as go to place, collect X amount of things, come back, but the upside is that drop rates are 100%.

However, some of the longer quest chains are really good and well-thought out, lore-wise and story wise. The House of Ballads for instance, or the one in Webwood. If you stop and talk to NPCs a lot, you'll learn a lot about each 'area' and its lore.
 
NecroWolf said:
I bought the game, I'm loving the game immensely. This is one of my top five RPGs of all time. I don't think I've played anything so... fun, just plain fun.


In case anyone is wondering about the criticism of repetitive quests, its only partially true. There are a lot of quests that are fashioned after an MMO, such as go to place, collect X amount of things, come back, but the upside is that drop rates are 100%.

However, some of the longer quest chains are really good and well-thought out, lore-wise and story wise. The House of Ballads for instance, or the one in Webwood. If you stop and talk to NPCs a lot, you'll learn a lot about each 'area' and its lore.

what level are you. i'm level 21 and i'm running into the first major issue i'm having with the game.. the loot doesn't seem to scale. i've been getting the same level of items since like level 10 :/ RPGS are all about the upgrades, but the loot seems to be identical from level 10 areas to level 21 areas..
 
I'm 21, and I'm fine so far. Where are you? I just started the desert and all kinds of new loot is dropping. I had some of the same equipment for awhile, but I found upgrades here and there still.

I think the loot is tied to the area, not the player level, which is a system I'm used to since I play a lot of MMOs.
 
My official review will be up soon, but overall, its on the level of Skyrim in many ways for me.

I would give it a B, B- (or a 7/10).
 
i'm 21 and in the third zone, and i've had three epic drops since i posted last and all ranged from level 4-7 requirement. i havent had a piece of loot near as good as what i'm using drop since the first zone.

edit: i guess thats normal.. item scaling is apparently a huge letdown in this game and only really works if you really rush through. that drops the game .5 for me. because RPGs are all about the loot for me. this just made me sad :(

3.5/5, if you dont care about epix, 4/5
 
I will be looking into this game soon, Demo was interesting and definitely caught my attention when I felt I wasn't rushed for time. This and the Jak & Daxter Collection are gonna ruin me.
 
so i guess the best place to get loot thats a decent level before getting to the proper zone is buying it with gold from vendors. apparently level 18+ loot drops in the final zone, but i find that strange when I'm getting close and still getting level 4-7 loot.

i just found a vendor that sells level 18 Chakrams, long sword, might helm and might gauntlets for a total of 700,000. but i'm currently doing a quest chain for him and he said everything he has will be mine if I get him what he wants :D here's to hoping. cause i don't wanna drop that kind of gold just to find it in the last zone shortly after :p
 
Odd, I have a mix of green, purple and yellow gear, and I'm not having any trouble finding good loot at all. I struggled for a bit to find new daggers, but I eventually stumbled on some daggers.

I'm doing every side quest, I'm level 24 or so, with 32 hours into the game. I don't think I'm rushing it, but I don't base good loot on the level requirements, I base it on whether its an upgrade or not, I've found upgrades with lower level requirements than what I've got.

So I'm not sure why its not dropping for you, odd. In fact, this game seems to vomit loot at me on a constant basis, purples and yellows fall like its raining.

Though, I'm still unable to collect a full yellow set, I keep finding another yellow that's better, or a purple.
 
I'll probably get it as soon as I've beaten all these other games I've been trying to get to. School is just too busy right now for me to be buying new games.
 

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