Cali
Rookie
It seems that the FPS genre is either one of two things: A World War II tactical shooter, or a horror game. In all honesty I used to like those ideas, but I can only take those in spoonfuls now. I like my shooters no-nonsensical and explosive.
Anybody remember the days of Doom and Duke Nukem 3D? There wasn't a complicated story or tedious mission objectives. You went in, kicked ass, found the red key card, kicked more ass, found an awesome weapon, kicked ass with it, found the blue key, and ended the level. In the meantime, they found ways to spice the experience up with interactive environments, secret levels, and other stuff (strippers).
Hopefully F.E.A.R. 2 will bring some of this back. I enjoy squad based tactical shooters but dislike it when they're oversaturating the market. Bring back my BFG 9000!
Anybody remember the days of Doom and Duke Nukem 3D? There wasn't a complicated story or tedious mission objectives. You went in, kicked ass, found the red key card, kicked more ass, found an awesome weapon, kicked ass with it, found the blue key, and ended the level. In the meantime, they found ways to spice the experience up with interactive environments, secret levels, and other stuff (strippers).
Hopefully F.E.A.R. 2 will bring some of this back. I enjoy squad based tactical shooters but dislike it when they're oversaturating the market. Bring back my BFG 9000!