Developer of Angry Birds: Piracy isn't that bad.

Considering their game is free for a lot of people and not worth stealing, of course it doesn't affect them.

The type of people who play Angry Birds aren't the type of people who pirate.
 
Okay, screw the game itself. What about his comments? Do you think that piracy could be beneficial to the industrial as a way to promote the whatever game? Or does it hurt the industry in a way that Rovio fails to see?
 
It obviously is harmful to the industry but more importantly, it is harmful to the people who purchase legit copies of the game because we are the ones who have to suffer through progressively more serve, intrusive, invasive, and idiotic DRM, that does nothing to slow down piracy even in the slightest, as a result.
 
No, jim. I don't think that piracy can ever be viewed as a positive thing for the industry. It's not just the use of DRM either, it's the fact that these companies have to put money, time and people into DRM-related projects. Money they could be spending on making their game better, money that could be saved for a healthier bottom line so maybe there are less studios shut down.
 
Certainly not positive, but developers should certainly look into more creative deterrents, like game breaking bugs, killer difficulty, missing items that prevent a player from progressing past a certain point. Fuck Rovio honestly, they've been a detriment to mobile platforms. Now developers just keep trying to hit it big instead of making several really interesting projects.
 

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