Was EverQuest doing extraction-style gameplay before it was a genre?

stoneplayer

Novice
I was thinking about old EverQuest corpse runs and realized something interesting. The core tension actually feels similar to modern extraction games.

You’d push deeper into dangerous zones for better loot. If you died, all your gear stayed on your corpse. Then the real mission began: organizing a corpse run, gathering friends, avoiding respawns, and trying to recover everything before the 7-day decay timer.

It wasn’t designed as an extraction game, but the risk-vs-recovery loop felt surprisingly similar. Instead of extracting from a raid, you were extracting your gear from your own corpse.

Makes me wonder if modern MMOs like Warvox, with its beta coming soon, might experiment with similar high-risk gameplay loops again.
 

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