Hi All,
My name is Daniel Loton, and i'm currently completing an honours thesis as part of a Psychology degree at Victoria University in Melbourne, Australia. For my thesis, I've decided to conduct an online, international study of adult gamers, looking at whether there is a relationship between gaming and communication styles, self esteem and video game addiction (or problem video game playing, as it is yet unknown if video game 'addiction' exists per se).
Gaming is massively popular now, and particular kinds of games have become a new avenue for communication. I've chosen to look at whether elements of video gaming can predict a measure of communcation styles (including verbal and non-verbal expressivity and sensitivity), self esteem and signs of problem video game playing.
Have you ever wondered if MMORPG players communicate differently, perhaps due to the social nature of the game, compared to simulation players? Or if people can actually be addicted to video games? Or if video game playing is reflected in a measure of communication and social styles? The study will hopefully be able to point to whether video gaming is related to communication, self esteem and elements of problem video game playing.
If you have 15-20 minutes to participate in the survey, or are interested in the topic, please visit
www.computergameresearch.com
The survey is COMPLETELY anonymous, and the information you could provide can contribute to a relatively infantile branch of research, particularly in comparison to the popularity of the actual topic (gaming). Note you do not have to be a gamer to participate, as this allows even more interesting comparisons!
Thanks very much, and if you have questions please don't hesitate to reply, pm me or email me.
Regards, Daniel Loton.
My name is Daniel Loton, and i'm currently completing an honours thesis as part of a Psychology degree at Victoria University in Melbourne, Australia. For my thesis, I've decided to conduct an online, international study of adult gamers, looking at whether there is a relationship between gaming and communication styles, self esteem and video game addiction (or problem video game playing, as it is yet unknown if video game 'addiction' exists per se).
Gaming is massively popular now, and particular kinds of games have become a new avenue for communication. I've chosen to look at whether elements of video gaming can predict a measure of communcation styles (including verbal and non-verbal expressivity and sensitivity), self esteem and signs of problem video game playing.
Have you ever wondered if MMORPG players communicate differently, perhaps due to the social nature of the game, compared to simulation players? Or if people can actually be addicted to video games? Or if video game playing is reflected in a measure of communication and social styles? The study will hopefully be able to point to whether video gaming is related to communication, self esteem and elements of problem video game playing.
If you have 15-20 minutes to participate in the survey, or are interested in the topic, please visit
www.computergameresearch.com
The survey is COMPLETELY anonymous, and the information you could provide can contribute to a relatively infantile branch of research, particularly in comparison to the popularity of the actual topic (gaming). Note you do not have to be a gamer to participate, as this allows even more interesting comparisons!
Thanks very much, and if you have questions please don't hesitate to reply, pm me or email me.
Regards, Daniel Loton.