stoneplayer
Rookie
I wanted to share a bit about an upcoming MMORPG we’re working on called Warvox and get some honest community feedback.
The core focus is fast, skill-based combat—movement, timing, and positioning matter more than rotations. We’re building an open world with PvE, structured PvP, and a survival-style battle mode, all designed to reward player skill rather than daily chore loops.
The game isn’t launched yet, and development is still heavily community-driven. I’m especially curious what you feel modern MMOs are still missing when it comes to combat feel, progression, or long-term engagement.
Happy to answer questions and listen.
The core focus is fast, skill-based combat—movement, timing, and positioning matter more than rotations. We’re building an open world with PvE, structured PvP, and a survival-style battle mode, all designed to reward player skill rather than daily chore loops.
The game isn’t launched yet, and development is still heavily community-driven. I’m especially curious what you feel modern MMOs are still missing when it comes to combat feel, progression, or long-term engagement.
Happy to answer questions and listen.