mmo

  1. stoneplayer

    What Are You Playing While Waiting for New ARPG Content?

    I’m starting to feel a bit burned out on PoE2. Ran a bunch of characters through the campaign and just need a break for now. Waiting on the next D4 expansion and Titan Quest 2’s full release. Last Epoch didn’t really grab me. Already played Grim Dawn and Vran. Haven’t tried Torchlight or Lost...
  2. stoneplayer

    What if an MMO launched with only 10 levels?

    I’ve been thinking about how most MMOs either take years to release or launch huge and then lose players fast at endgame. What if Warvox (or any MMO) started with just 10 really polished levels? Core systems like crafting, PvP, raids introduced early, then expanded over time. Not a wipe-heavy...
  3. stoneplayer

    MMO With Deep Character Building AND Actually Fun Combat?

    Hey all, I’m trying to find an MMORPG where I can really build a character that feels like mine, but with combat that doesn’t put me to sleep. I love strong worldbuilding, but I need engaging PvE and PvP too. Has anyone tried Warvox or been following it? It looks more action focused. Open to...
  4. stoneplayer

    What’s that MMO everyone praises, but you just can’t get into?

    For me, it’s one of those games that gets nonstop recommendations and glowing reviews, but no matter how many times I try, it just doesn’t click. I’ve pushed past early game, tried different classes, even hit endgame—but still bounced off. What’s yours, and why didn’t it work for you?
  5. stoneplayer

    MMO with true exploration vibes?

    I’m looking for an MMO where exploration actually means figuring things out yourself—no quest markers, no checklists, no glowing NPC icons. Think Morrowind or FFXI-style discovery through talking and wandering. I’m also keeping an eye on Warvox, which seems to lean more toward player-driven...
  6. stoneplayer

    Developer Discussion: Designing Skill-Based Combat for a Modern MMORPG

    I wanted to share a bit about an upcoming MMORPG we’re working on called Warvox and get some honest community feedback. The core focus is fast, skill-based combat—movement, timing, and positioning matter more than rotations. We’re building an open world with PvE, structured PvP, and a...
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