Resistance 2: B+ GR, 87 metacritic, 5.5 metacritic users Dead or ALive 4: B+ GR, 85 metacritic, 7.6 metacritic users Virtua Fighter 5: GR C-, 89 metacritic, 7.6 metacritic users Burnout Revenge: GR B+, 89 metacritic, 7.6 metacritic users Dead Rising: GR B+, 85 metacritic, 7.2 metacritic users Fable 2: GR B+, 89 metacritic, 6.1 metacritic users Marvel Ultimate Alliance: GR B, 82 metacritic, 6.8 metacritic users Burnout Paradies: GR B+, 88 metacritic, 6.2 metacritic users There are plenty more games to add but I think this is enough to make my point. How are so many games that players don't enjoy getting stellar reviews? I mean, how do you guys even come to these high marks? "Hey Duke, Resistance 2 single player is so mind-numbingly dull that it made my eyes bleed" "How's multiplayer?" "It has a cool feature" "Give it a B+" And how is it so consistent? How do crappy games get good reviews across the board? What's going on in the industry that has every critic stamping their approval on unimaginative rehashes? I found GR when I was in high school, which must have been 10 years ago. I recommended you to all my friends and sang praises from every mountaintop in the land, in part because of the humorous and high quality writing, but mostly because you were hard on games. You said that a C was average and stuck to that. These days a game has to be a mutated aberration of morality and science to get anything below a B-. And I don't want to come across too harsh because it's not just you guys; it's the whole industry. The reason I'm posting here is because the industry has always been this way. You used to be different.