Mirror's Edge

Discussion in 'General Gaming' started by Master_Craig, Oct 31, 2008.

  1. Master_Craig

    Master_Craig Forum Moderator
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    I don't know if there is a thread or not already for Mirror's Edge, but I'm making one anyway. I just had a skim through and I didn't see anything.

    The demo for Mirror's Edge came out yesterday I think (October 30th) for the PS3 network and today for X-BOX LIVE, has anyone given it a go?

    I just downloaded and played through the tutorial and apparent first section of the game. I found it was really cool. It's in my opinion quite innovative for a first person game, but it does take some getting used to in both control and camera settings.

    I found the free running/parkour movement and momentum actually works really well, it's fun! A lot of the time though I found myself stopping to just check out the area in general, ha ha.

    Combat I'm still getting grips with. I'm having some trouble pulling off more complicated techniques and whatnot in combat. It does work, though.

    I found that from what I've experienced it's a bit linear - I honestly thought it was going to be similar to that of Assassin's Creed. My brother pointed out though it's not as linear as I suspected, as at the very least, there are multiple routes and whatnot. The whole "red" objects (the runner's vision) is optional in more ways than one. For starters it can be completely turned off or, you can simply follow an alternative route.

    The demo reckons the game will be out on the 13th of November. That's not even two weeks away. Hopefully it comes out here in Australia by then.

    I'm certainly looking forward to it - but to be fair when it comes to demos, I've been disappointed before (I'm looking at YOU, Star Wars: The Force Unleashed)...
     
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  2. Affen

    Affen Rookie

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    I didn't see the demo on psn yesterday. Downloading it right now. There were also demos of new WWEvsRAW, Alone in the Dark, Tom Clancys End War and lots of other stuff. Good store update indeed.
     
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  3. Affen

    Affen Rookie

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    Now after finishing the demo im suprised how good it was. Movement and controls were fluid and easy and the graphics were great being so bright. Only flaw would be shooting and game could be repetive. We can't know what's coming later in the game. Wonderful demo. It's like adhd splinter cell :D
     
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  4. plumpkin

    plumpkin Rookie

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    The game kicked ass. Fresh and unique. Can't wait for the full title.
     
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  5. Kiristo

    Kiristo Rookie

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    Trailer doesn't make the game look apealling, and that's all I've seen/know of the game. I assume you can still shoot people in the face, or is the game all about running around the city puzzle style?
     
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  6. Master_Craig

    Master_Craig Forum Moderator
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    The shooting is a bit wonky in Mirror's Edge, I'll admit that. If I remember correctly though, the developer's are seeing this game as a first person "action/adventure", not "shooter" . So shooting, it's not too terrific. You can't do CoD-style precision aiming, and you can't tell how much ammo you have. Also if I remember right, guns slow you down, whether you're carrying a rifle or a handgun or something. I also heard you can get achievements in the full game for finishing the game without using guns or/and without kiling people and whatnot.

    I forgot to mention that the graphics are so good. So nice, colourful and clean. I really like the art direction. The framerate is solid and fluid, as is the realistic animation. Controls are quite easy once you get over the brief learning curve, and yeah.

    I think it'll be a great game.
     
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  7. Affen

    Affen Rookie

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    Bah I tried to hide from the first soldiers you meet in the demo, but they automaticly knew where I was. Thats lame. I was trying to sneak in their back and knock them out one at time. Also the linearity worries me little. I tryed to find alternative routes to advance, but there were none to be found. I hope the later levels have more than 1 route to run. Also the shooting sucks .
     
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  8. Master_Craig

    Master_Craig Forum Moderator
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    I've noticed some alternative routes. In one section (when you first get chased) there's two ways to drop from a top - you can step up from a block and jump over a railing to land on big thingos with vents on top of them or, you can jump over a railing to fall down and land on wooden-looking slides and slide down to the ground.

    Shooting is hard. I wish you could do precision aiming.

    There are different ways to move through the one route but.. I've noticed as well, it's the one route. I was honestly hoping it'd be like Assassin's Creed - and be more free form and more independant, so to speak. I agree, I can only hope that the future levels won't be so much like this.

    but at the very least.. I look forward to time attacks, and trying to do levels as quickly as I can. I don't know why but normally I don't give a crap about this but for Mirror's Edge, it seems to have potential.
     
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  9. used44

    used44 Forum Moderator
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    Is anyone else sick of parkour/free-running? First your urban acrobatics invaded my car commercials and 007 movies, and now it's invading my video games?! Go back to being the poorly-videotaped hobby of the one kid we made fun of in high school.
     
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  10. Kiristo

    Kiristo Rookie

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    I thought it was cool in Casino Royale. Granted, the whole movie didn't feel like a bond film, but it was still good. It's kind of creative to put it in a game, but I like the standard FPS style and prefer new ways to play as addtional and not the mainstay.
     
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  11. Rakon

    Rakon Rookie

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    I'm not too big on the first person. I wanna say just do it 3rd person, but that would mean it's just like Assassin's Creed. I'm not too sure how it will fair, but I think it will be at least a moderate hit. I'd pick Little Big Planet over it any day.
     
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  12. Kijan

    Kijan Rookie

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    Dude ... I'd pick Little Big Planet over anything right now. :p
     
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  13. GRColin

    GRColin Rookie

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    Are the environments and other textures as bland as the screenshots make them out to be?
     
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  14. Affen

    Affen Rookie

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    Well kinda yes but kinda no. Everything looks bright, beautiful and sparky, but the main colors are white and red. But it looks like there will be more variety in later levels so hard to judge yet.
     
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  15. LinksOcarina

    LinksOcarina Rookie

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    I played the demo, and I can see how this type of game could appeal to people.

    My problem is it is too damn frustrating for me. The controls are fast, but it takes a while to get that amount of finesse to make it fluid. The fight mechanics are sticky, slow down the action and kind of block the combinations of going from building to building.

    And I love the graphics though. It's all bright and clean, something that is unusual in games now a days so it's good it's doing something new.

    Overall, I don't know. I probably won't play it because it is not my style of a game, and most mainstream gamers will pass it by I think, but it will sell well with the hardcore crowd for sure.
     
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  16. Abracadaver

    Abracadaver Rookie

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    Thought the demo was tons of fun. Controls are pretty easy to get use to but will definitely take a while to master. I then destroyed all my excitement and slipped into depression as I watched the videos for MK vs DC universe :cry:
     
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  17. EliaSoZ

    EliaSoZ Rookie

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    I found the controls great. Just play through it once or twice and you'll get the hang of it.

    Oh no, you're so cool. We'll all bow down to you now.

    They're bright and beautiful. Why don't you send an email to the dev team and maybe they can make a "Gears of War" theme and color everything brown just for you.
     
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  18. LinksOcarina

    LinksOcarina Rookie

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    I did, and while I did get the hang of it after a while, it was just an odd control scheme that it took a lot of time to get used to.
     
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  19. TheNesMan

    TheNesMan Rookie

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    I'm not. I love watching videos of SKILLED runners, it's quite amazing.
     
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  20. clayman637

    clayman637 Rookie

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    there will probably be more variety later, in the game but not alot.

    there are two reasons why that is.
    1) when your running full speed and looking for a way to jump to the next building a red runway in an all white city is easy to spot out of the corner of your eye.

    2) the reason the city is white is an artistic direction that supports the story. the white everywhere symbolizes the "picture purfect" world that the game is set in. Even the demo talks about the perfect wolrd where eveyone has traded rights for security. the red in the game is you, who seeks to clash against the establishment.

    On the topic of the gameplay i really enjoyed the demo. from what i have read and played there should be numberous paths to take so i don't think it will very linear.

    On the topic of gunplay: As far as the gunplay sucking: it's not a shooter. not at all. trying to sneak up on guards and having a shootout is not what this game was made for at all. The objective is to get away, not fight. fighting is a last resort.

    and the reason you can't see the ammos is: guess what? imagine you just smacked a guy and picked up his gun. without checking the clip you would have no idea how much ammo you had.
     
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