Ludonarrative dissonance

Discussion in 'General Gaming' started by Brock Kemper, Sep 10, 2020.

  1. Brock Kemper

    Brock Kemper Rookie

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    Hey guys!
    I'm working on an assignment for university to do with ludonarrative dissonance and I was hoping to get your responses to these questions:
    Have you heard of the term ‘ludonarrative dissonance’?
    (If not, it is the conflict between a video game's narrative told through the story and the narrative told through the gameplay. For instance, a game where the gameplay consists of killing large amounts of people vs a story about a guy trying to live a normal, crime-free life.)
    What are your thoughts on ludonarrative dissonance?
    Do any examples in gaming come to mind where the gameplay conflicted with the story being told?
    Did it affect your playing experience and/or your overall perception of a game?
    Do you think there is a solution or are video games better off with it?
    Your answers will be a really big help. Thanks!
     
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  2. SoupIsGoodFood

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    CJ should have just killed Tenpenny to begin with, since he evidently has no problem slaying cop after cop and blowing up military vehicles with rocket-propelled grenades. If he was afraid of getting caught, he could just go to a Pay N Spray, but obviously nothing of the sort ever happens in any cutscene.
     
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