Hey guys! I'm working on an assignment for university to do with ludonarrative dissonance and I was hoping to get your responses to these questions: Have you heard of the term ‘ludonarrative dissonance’? (If not, it is the conflict between a video game's narrative told through the story and the narrative told through the gameplay. For instance, a game where the gameplay consists of killing large amounts of people vs a story about a guy trying to live a normal, crime-free life.) What are your thoughts on ludonarrative dissonance? Do any examples in gaming come to mind where the gameplay conflicted with the story being told? Did it affect your playing experience and/or your overall perception of a game? Do you think there is a solution or are video games better off with it? Your answers will be a really big help. Thanks!