I really can't stretch this to a full review so this is a mini review and complaint rolled into one topic: Curiosity is the latest game from the master of hyperbole, Peter Molyneux. It's premise is simple: hack away at a huge cube (comprised of smaller cubes) to reach the centre. Everyone playing the game is working on the same cube and their progress is cumulative. Only one person can win the 'life changing prize' (Molyneux's actual description) and it's up to them what they do with it afterwards. Every cube chipped away yields a coin and coins can be used to purchase ways to improve chipping efficiency. There are various mechanics to increase the amount of coins obtained and prizes are... well, they're fucking expensive. Cash upgrades will become available but aren't here yet. For the most part the game works. Each touch gets rid of one cube, pinching zooms out and parting zooms in, dragging moves the cube, and the game mostly keeps up with rapid tapping. The problems begin with the coin system: coins accrue at their steady rate until the user quits the game to go have a life and stuff. When they're done with living and want to chip away at a cube for a few hours they may find that several thousand of their coins have up and vanished. This has happened twice to me so far, I lost 30,000 first and 70,000 second and there are people who have lost millions of coins thanks to this irritating bug. There can only be one winner and saving coins to buy better tools is the only realistic way to improve your chances of winning so yeah, way to go.