mmorpg

  1. stoneplayer

    What do you like MMOs calling their player characters?

    Something I’ve always found interesting in MMOs is what the game calls the player character. Some stick with simple titles like “adventurer,” while others go for more unique ones like Warrior of Light, Outlander, or Commander. Do you prefer simple titles or something more lore-heavy that makes...
  2. stoneplayer

    Looking for story-driven games with meaningful choices

    I’m really into story-heavy games where your decisions actually affect the outcome. I’ve already played things like Life is Strange, The Walking Dead series, Detroit: Become Human, and The Wolf Among Us. Trying to find something that hits the same way but haven’t had much luck lately. Any...
  3. stoneplayer

    Any good browser MMOs with tanks or planes?

    I’m looking for MMO games about tanks or planes that I can play directly in a browser without downloading big clients. I like being able to log in quickly from any PC. If there aren’t many browser options, PC games are fine too. I’ve been keeping an eye on Warvox since its Early Access is...
  4. stoneplayer

    Was EverQuest doing extraction-style gameplay before it was a genre?

    I was thinking about old EverQuest corpse runs and realized something interesting. The core tension actually feels similar to modern extraction games. You’d push deeper into dangerous zones for better loot. If you died, all your gear stayed on your corpse. Then the real mission began...
  5. stoneplayer

    Is it normal to barely see players early in Throne and Liberty?

    I just started playing Throne and Liberty on PS5 and I’m around level 21, chapter 4 in the story. The weird thing is I’ve barely seen any other players so far. It’s mostly just NPCs and questing alone. I know there’s a server merge coming soon, but I expected the world to feel a bit more alive...
  6. stoneplayer

    Okay, this is wild. 2,000 people actually clicked 'Add to your wishlist' on our MMORPG!!!

    We’re honestly blown away. Hitting 2,000 likes isn’t just a number to us, it means 2,000 real people out there saw what we’re building and said 'yes, I want this.' We're deeply grateful for every single one of you. Add to your wishlist on Steam....
  7. stoneplayer

    What you guys can see in this video?

    https://gamejolt.com/p/what-you-guys-can-see-in-this-video-hint-only-unity-game-dev-can-iyarxzdz Hint: ONLY unity game dev can answer. Add to Wishlist on Steam: #MMORPG #BossFight #GameDev #DevUpdate
  8. stoneplayer

    Been a few months since I last played an MMO and I’m starting to miss that feeling of being in a big, active world again.

    I’m looking for something with a fair payment model, either a one-time purchase or a reasonable sub. Money’s a bit tight right now because of medical expenses, so I can’t really dive into something super costly. The biggest thing for me is having an active community. MMOs just feel empty when...
  9. stoneplayer

    Anyone else miss that Classic WoW style of leveling?

    I’ve been playing Classic lately (around level 25 now) and it reminded me why that experience was so fun. Questing actually feels a bit dangerous. If you pull too many mobs, you’re dead. Some quests send you into areas where you’re clearly underleveled, so you either find help, grind a bit, or...
  10. stoneplayer

    Anyone else miss ARPGs that just… stay put?

    I love the genre, but I don’t always have time to commit to every new season. By the time I come back, my character’s been moved, my build’s nerfed, and half the cool mechanics are gone because they were season-only. “Just play standard” sounds good, but it usually feels like the watered-down...
  11. stoneplayer

    How an MMORPG Should Really Start?

    First impressions make or break an MMORPG for me. I’d rather start in the actual world than a long solo instance. A short cinematic is fine, but let me play fast. I’m a big fan of race or class-based starting zones too. It makes the world feel alive and layered instead of everyone spawning in...
  12. stoneplayer

    What Are You Playing While Waiting for New ARPG Content?

    I’m starting to feel a bit burned out on PoE2. Ran a bunch of characters through the campaign and just need a break for now. Waiting on the next D4 expansion and Titan Quest 2’s full release. Last Epoch didn’t really grab me. Already played Grim Dawn and Vran. Haven’t tried Torchlight or Lost...
  13. stoneplayer

    What if an MMO launched with only 10 levels?

    I’ve been thinking about how most MMOs either take years to release or launch huge and then lose players fast at endgame. What if Warvox (or any MMO) started with just 10 really polished levels? Core systems like crafting, PvP, raids introduced early, then expanded over time. Not a wipe-heavy...
  14. stoneplayer

    MMO With Deep Character Building AND Actually Fun Combat?

    Hey all, I’m trying to find an MMORPG where I can really build a character that feels like mine, but with combat that doesn’t put me to sleep. I love strong worldbuilding, but I need engaging PvE and PvP too. Has anyone tried Warvox or been following it? It looks more action focused. Open to...
  15. stoneplayer

    What’s that MMO everyone praises, but you just can’t get into?

    For me, it’s one of those games that gets nonstop recommendations and glowing reviews, but no matter how many times I try, it just doesn’t click. I’ve pushed past early game, tried different classes, even hit endgame—but still bounced off. What’s yours, and why didn’t it work for you?
  16. stoneplayer

    MMO with true exploration vibes?

    I’m looking for an MMO where exploration actually means figuring things out yourself—no quest markers, no checklists, no glowing NPC icons. Think Morrowind or FFXI-style discovery through talking and wandering. I’m also keeping an eye on Warvox, which seems to lean more toward player-driven...
  17. stoneplayer

    Developer Discussion: Designing Skill-Based Combat for a Modern MMORPG

    I wanted to share a bit about an upcoming MMORPG we’re working on called Warvox and get some honest community feedback. The core focus is fast, skill-based combat—movement, timing, and positioning matter more than rotations. We’re building an open world with PvE, structured PvP, and a...
Top