Wild Terra - lifesim in a fully player-driven medieval world

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guniball

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Wild Terra Online is a massively multiplayer life simulator in a fully player-driven medieval world.
Here everyone will find an occupation that appeals to one’s soul: world exploration, hunting, crafting, home decorating, fights and castle sieges.
Start as a survivor - become a medieval king!

Core features:
- Huge and open for exploration realistic medieval world of Europe in 10th century.
- The world is created and driven by players. There are no pre-built castles, NPCs, and quests in the game. Only players themselves can build roads, cut down forests, found new towns … shape the server as they want!
- Possibility of building whatever you want wherever you want. It doesn’t matter weather it’s a campfire for one night or an entire castle!
- Deep craft system with different fields to indulge in: agriculture, animal husbandry, cooking, viewing, smithing. There are a lot of resources to gather and recipes to learn
- Free and fully player-driven economy. Everyone can benefit from oneself’s skills and trading. Crafting system, manufacturing and uneven spreading of resources around the map will force players to cooperate and deal with each other to prosper.
- Success in PvP depends on tactics and player’s skill. Wise usage of advantages of the area and one’s equipment are the keys to winning fights. High levels and upgraded equipment don’t mean a fully guaranteed win.

There are servers for hardcore survival with full loot drop on death, building destructions, and PvP, as well as quiet servers for those who prefer calm atmosphere and non-PvP content of the game.
Each patch adds to the game new content that extends basic gameplay and makes it more vivid and more varied. Due to the help of our community Wild Terra has been translated into 7 languages (English, German, Portuguese, Spanish, French, Polish, and Vietnamese). The release is planned on the first quarter of 2016, but you can purchase Early Access and start to play right now!
Official project’s website: http://www.playwildterra.com/

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Hello.We are grateful to all those who purchased the early access. Thanks to your support, we were able to improve stability and server resources. We are continuing work on the game itself. We present to you another major update!

Game client is in English, Polish and Russian now!
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New features 0.7.15

Now you can mold and bake bricks out of clay. Added cement in craft for their bonding.
Added castle buildings of brick, from which you can build a beautiful personal castle.
A new type of gate - iron bars through which you can defends your position.
Instead of wild rye in the woods can now be found seeds that you can cultivate for finding new useful agricultural plants.
In the woods grow mushrooms, which can be baked or used for cooking stew.
Now you can cultivate flax.
Appeared a new scarecrow for decoration of fields and kailyards.
Logs now can be sawed into planks.
Added a musical theme for the craft.
In the steelmaking process you can now also get a cast iron. It can be melted back to iron in large bloomery furnace.
Added a 64-bit client for Linux.

Fixes

Fixed a bug with renaming items to “falseâ€
 
Free Open Test! Version 0.7.16.2

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Free Open Test! Version 0.7.16.2

Free test server open again. Your health and stamina is constant on them, all recipes and buildings are available immediately, growing and production is very quick.
Test client work separately from the main and doesn't interfere with play.

Download test client http://files.playwildterra.com/dev/

New features in version 0.7.17

Added the client version in German.
Implemented dynamic loading of graphics, thereby accelerate launch of the game and reduce the amount of memory used.
Dynamic loading and unloading music from memory.
Realized the effect of silence, allows blocking game chat for the punished players. Be polite to each other.
Added noble dominium. It can not be placed close to the neighbours, can only be made an outbuilding to it.
Now you can cultivate pumpkins and grapes.
Added the possibility to extract sinews and bones of animals, you can use them as materials.
Crafted leather armor is now displayed.
Updated graphics for doors and added extra durable door.
Updated appearance of ballista.
Added a more capacious brick stove for cooking.
Added a clay boiler for cooking and boiling. You can get Hardened Leather through boiling.
Many of the icons for items were redrawn.

Fixes

Under low memory, the game is no longer closed in the boot.
Fixed icons in the display of requirements for weaving materials.
Corrected graphics for the drawbridge.
 
Wild Terra is now available in English, German, Spanish, Por

Wild Terra v.0.7.17 on the main servers!

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Wild Terra is now available in English, German, Spanish, Portuguese and Polish!

The main server updated to version 0.7.17. The tests are stopped, all thanks for your help!
Download the client update here: http://files.playwildterra.com

If you still do not have access to the game, you can purchase it on our website: http://www.playwildterra.com/#showCaseScreen
 
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0.7.18 on the main servers! Free tests are stopped.
all thanks for your help!
Now the game is available in 8 languages!

Download the client update here: http://files.playwildterra.com/

New in 0.7.18
Added client version in French.
Added client version in Vietnamese.
Action icons were redrawn.
Some client configuration rendered in config.js. The following describes this settings.
Through FORCED_LOCALE you can set the language of the client, different from the one which is defined automatically.
GRAPHICS_FULL_PRELOAD used to enable full load graphics in memory without additional upload during the game.
In RENDER_MODE you can specify the "canvas" if your webGL working poor.
With SHOW_PHASER_DEBUG you can turn off the bottom line of debugging information.
Player names now displayed permanently.

Fixes
Fixed a rare problem entering the game for other people's characters. Cleaned all access to dominiums, you will need to specify them again.
Fixed a bug related with the appearance of black squares on the corpses place.
Added a note about the delayed construction of siege weapons.
The shells for ballista can now put together up to 10 pieces.

If you still do not have access to the game, buy it here http://www.playwildterra.com/#showCaseScreen
, thereby supporting the development of the game.
We are preparing a separate server for Large Siege Event! Wait for details.
 
Free Open Test. Preparing for Halloween

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Free test server is open for testing version 0.7.19. Test server and client have been updated. We are preparing for the celebration of Halloween. The main event will take place a little later, but now you can try the specially prepared content for this holiday.

Test client work separately from the main and doesn't interfere with play.
Download test client here: http://files.playwildterra.com/dev/

New in 0.7.19
All animals were bewitched by the evil witch! Hunt them to disenchant!
On the holiday, of all the animals you can get cursed spiders, which are used in the drawings and holiday recipes.
Now you can create a jack-o'-lantern, witch hat, cloak, pumpkin-hat, black leather jacket, stockings, boots and gloves.
Now you can build a grim halloween lantern, fountain, brick bloomery and brick kiln.

Fixes
Instead of thrown chests, now spawn finds that much better fit in the entourage of the world.
Part of icons for items in the inventory were redrawn.
Updated graphics for poultry house, now has 2 positions.
Updated graphics for scarecrow.
Lots of corrections and adjustments in the English localization of the game.
 
drathbone said:
Is it on steam yet?
We're ready for the Greenlight, but there is no a good trailer. When we prepare it, the game will be added to the Greenlight. I hope that it would happen in November
 
I'm actually having fun in the Test. I've been collecting enough materials to make things before I do it, even though it's not required. However, I can imagine playing the game for real to be very tedious, especially with such small item stacks.
 
guniball said:
drathbone said:
Is it on steam yet?
We're ready for the Greenlight, but there is no a good trailer. When we prepare it, the game will be added to the Greenlight. I hope that it would happen in November

Sounds good. I'm ready to support the game through Steam Greenlight. Please keep us updated.
 
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Worlds of the dead and the living had opened their gates, and inhabitants of the other realm have entered Wild Terra. Cursed by an evil witch, animals wander around the land and scare local peaceful folk. Turn off the lights in your houses, light jack-o-lanterns and play Wild Terra!

Join us right now and help stop the forces of darkness!
Special Offer - early access bundle "Halloween" just for 6.66, And 2-pack even more cheaper - 12.99 for a two keys. Special offer is limited in time.
http://www.playwildterra.com/#showCaseScreen

The main server updated to version 0.7.19. The tests are stopped, all thanks for your help!
Download the client update here: http://files.playwildterra.com/

New in 0.7.19
All animals were bewitched by the evil witch! Hunt them to disenchant!
On the holiday, of all the animals you can get cursed spiders, which are used in the drawings and holiday recipes.
Now you can create a jack-o'-lantern, witch hat, cloak, pumpkin-hat, black leather jacket, stockings, boots and gloves.
Now you can build a grim halloween lantern, fountain, brick bloomery and brick kiln.

Fixes
Instead of thrown chests, now spawn finds that much better fit in the entourage of the world.
Part of icons for items in the inventory were redrawn.
Updated graphics for poultry house, now has 2 positions.
Updated graphics for scarecrow.
Lots of corrections and adjustments in the English localization of the game.
 
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New feature: Dominium dilapidation and marauding

What this feature is about?
Dominium left for a long time will gradually dilapidate. After dominium crashes, other players will be able to plunder the unprotected goods of the land holder.

Why do we implement this feature?
We think, this aspect will add interest to exploring the world and treasure hunting. Beside that, it will solve the problem of “ghost townsâ€
 
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